Modules/input/Usage

From MSX Game Library

Revision as of 22:13, 7 January 2024 by Aoineko (talk | contribs)

< Modules‎ | input

Check joystick bouton example:

u8 joyStat = Joystick_Read(JOY_PORT_1);
if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_A))
{
	// Joystick A boutton pressed
}
else if (IS_JOY_PRESSED(joyStat, JOY_INPUT_TRIGGER_B))
{
	// Joystick B boutton pressed
}

Check key example:

if(Keyboard_IsKeyPressed(KEY_RETURN))
{
	// "Return" key pressed
}