Modules/math
From MSX Game Library
< Modules
The math module offers a range of mathematical functions optimized for the Z80.
Usage
To use this module, include "math.h" in your source code, and add "math" to the modules list (LibModules) in your project's configuration file (project_config.js).
Note: To use the macros, you only need to include the header. No need to add the module in your project configuration.
Samples
See module use cases in the sample programs:
Settings
Library configuration (msxgl_config.h):
// Random methods // - RANDOM_8_NONE ................ No 8-bits random // - RANDOM_8_REGISTER ............ R Register value (7-bits) // - RANDOM_8_RACC ................ R Register accumulation (7-bits) // - RANDOM_8_ION ................. Ion Random // - RANDOM_8_MEMORY .............. Memory Peek from R #define RANDOM_8_METHOD RANDOM_8_ION // - RANDOM_16_NONE ............... No 16-bits random // - RANDOM_16_LINEAR ............. Linear congruential // - RANDOM_16_XORSHIFT ........... XOR Shift // - RANDOM_16_LFSR_LCG ........... Combined LFSR/LCG #define RANDOM_16_METHOD RANDOM_16_XORSHIFT
Dependencies
Dependency on other modules: None
Documentation