Modules/string/Settings
From MSX Game Library
Library configuration (msxgl_config.h):
// Support for integer to ASCII string converter functions #define STRING_USE_FROM_INT8 TRUE // Signed 8-bits integer to string #define STRING_USE_FROM_UINT8 TRUE // Unsigned 8-bits integer to string #define STRING_USE_FROM_INT16 TRUE // Signed 16-bits integer to string #define STRING_USE_FROM_UINT16 TRUE // Unsigned 16-bits integer to string // Support for sprintf style formating function #define STRING_USE_FORMAT TRUE #define STRING_USE_INT32 TRUE // Add support for 32-bits integer