Modules/input manager
From MSX Game Library
< Modules
input_manager
The input_manager module manages advanced access to inputs. It detects different types of events (short click, long click, double-click, etc.) and associates a callback function with them.
Usage
To use this module, include "input_manager.h" in your source code, and add "input_manager" to the modules list (LibModules) in your project's configuration file (project_config.js).
Samples
See module use cases in the sample programs:
Settings
Input manager module need those two options to be set to TRUE in the input module configuration: INPUT_USE_JOYSTICK and INPUT_USE_KEYBOARD.
Dependencies
Dependency on other modules:
Documentation