Z80 wait instructions
From MSX Game Library
Z80 instruction set that don't change registers value (except for F and R registers):
| Inst. | TS | Bytes | Flag modification |
|---|---|---|---|
| NOP | 5 | 1 | None |
| CP (HL) | 8 | 1 | C, S, and Z flags modified by definition. P/V detects overflow. |
| NOP NOP |
10 | 2 | None |
| LD R,A | 11 | 2 | C is preserved, H and N are reset, and alters Z and S. P/V is set if interrupts are enabled, reset otherwise. |
| NOP CP (HL) |
13 | 2 | C, S, and Z flags modified by definition. P/V detects overflow. |
| BIT 0,(HL) | 14 | 2 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
| NOP NOP NOP |
15 | 3 | None |
| CP (HL) CP (HL) |
16 | 2 | C, S, and Z flags modified by definition. P/V detects overflow. |
| NOP NOP CP (HL) |
18 | 3 | C, S, and Z flags modified by definition. P/V detects overflow. |
| NOP BIT 0,(HL) |
19 | 3 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
| NOP NOP NOP NOP |
20 | 4 | None |
| CP (IY+0) | 21 | 3 | C, S, and Z flags modified by definition. P/V detects overflow. |
| BIT 0,(IY+0) | 22 | 4 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
| CP (HL) CP (HL) CP (HL) |
24 | 3 | C, S, and Z flags modified by definition. P/V detects overflow. |
| NOP NOP NOP NOP NOP |
25 | 5 | None |
| NOP CP (IY+0) |
26 | 4 | C, S, and Z flags modified by definition. P/V detects overflow. |
| NOP BIT 0,(IY+0) |
27 | 5 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |
| BIT 0,(HL) BIT 0,(HL) |
28 | 4 | Opposite of the bit #0 is written into the Z flag. C is preserved, N is reset, H is set, and S and P/V are undefined. |