MGV
From MSX Game Library
MGLV is a video format for MSXgl.
Contents
Format
Header
Offset | Size | Desc. | Value |
---|---|---|---|
0x0000 | 4 | Signature | "MGLV" |
0x0004 | 1 | Flag |
7 6 5 4 3 2 1 0 │ └──┴──┴──┴── File format version (0-15) └─────────────────────── Include video format data (4 bytes) |
(0x0005) | 1 | Video format - Mode |
7 6 5 4 3 2 1 0 │ │ └──┴──┴──┴── Screen mode (0-15) └──┴──────────────────── Bit per pixel (0: 1-bit, 1: 2-bit, 2: 4-bit, 3: 8-bit) Screen mode:
|
(0x0006) | 1 | Video format - Speed |
7 6 5 4 3 2 1 0 │ └──┴──┴──┴── Frame delay (1-16) └─────────────────────── Frequency (0: 50 Hz, 1: 60 Hz) |
(0x0007) | 1 | Video format - Width | 1-256 |
(0x0008) | 1 | Video format - Height | 1-256 |
Commands
Cmd | Options | Desc. |
---|---|---|
00 | End of data | |
01 | End of line | |
02 | End of frame | |
03 | End of segment (increment segment index and reset data pointer) | |
n4 | Skip n bytes (1-16) | |
05 | nn | Skip nn bytes (1-256) |
06 | nnnn | Skip nnnn bytes (1-65536) |
07 | Skip a frame | |
n8 | vv | Fill n bytes (1-256) with vv value |
09 | vv,nn | Fill nn bytes (1-256) with vv value |
0A | vv,nnnn | Fill nnnn bytes (1-65536) with vv value |
0B | vv | Fill a full frame with vv value
|
nC | vv[n] | Copy n bytes (1-256) from vv[n] data table |
0D | nn,vv[nn] | Copy nn bytes (1-256) from vv[nn] data table |
0E | nnnn,vv[nnnn] | Copy nnnn bytes (1-65536) from vv[nnnn] data table |
0F | vv[] | Copy a full frame from data table (raw frame) |
Extension
.MGLV (for Windows/Linux) or .MGV (for MSX-DOS)