JSX

From MSX Game Library

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Protocol

Proposal for a protocol to handle a joypad with a variable number of sticks and buttons, plug in the MSX’s general purpose port.

This protocol can manage joypads with up to 15 analog axis (one stick requires 2 axis) and 18 buttons.

No-communication state

Write R#15

Pin 8: LOW
Pin 6: any value

Read R#14

Any available value between 00-3F not already used

Start communication and get ID

Write R#15

Pin 8: LOW (in case Pin 8 have been modified by another device)
Pin 6: any value

Write R#15

Pin 8: HIGH (start communication)
Pin 6: HIGH

Read R#14

Get ID
 7 6 5 4 3 2 1 0
–-–-–-–-–-–-–-–--
 x x A A A A B B
     │ │ │ │ └─┴── Number of button rows (0-3)
     └─┴─┴─┴────── Number of axis (0-15)

Read bytes

Repeat this step for each axis, then for each button row.

Write R#15

Pin 8: HIGH
Pin 6: LOW

Write R#15

Pin 8: HIGH
Pin 6: HIGH

Read R#14

Get 6-bits values
For axis: signed 6-bits value [-32 ; 31]
For boutons: bits field for 6 boutons (0: pressed, 1: released)

Example

For a Joypad with 2 axis (a stick with X and Y axis), and up to 6 buttons, the reading process would be:

  • After starting communication, first read to R#14 return the ID.
    ID: 0x09 [00 0010 01] for 2 axis, and 1 buttons row,
  • Next reading give X-axis value [-32 ; 31],
  • Next reading give Y-axis value [-32 ; 31],
  • Next and last reading button states (for up to 6 boutons).

Joystick.png