JSX
From MSX Game Library
Contents
Protocol
Proposal for a protocol to handle a joypad with a variable number of sticks and buttons, plug in the MSX’s general purpose port.
This protocol can manage joypads with up to 15 analog axis (one stick requires 2 axis) and 18 buttons.
A pulse on Pin 8 is used to start communication then (while Pin 8 still HIGH) consecutive pulse on Pin 6 is used to synchronize data transmission (6 bits per 6 bits).
Pin binding for received data:
Bits 7 6 5 4 3 2 1 0 –-–-–-–-–-–-–-–--–-–- Pins x x 7 6 4 3 2 1
States
No-communication state
Write R#15
- Pin 8: LOW
- Pin 6: any value
Read R#14
- Get 0x0F (JSX fingerprint)
- (or any value between 00-3F not already return by other MSX devices)
Start communication and get ID
Write R#15
- Pin 8: LOW (in case Pin 8 have been modified by another device)
- Pin 6: any value
Write R#15
- Pin 8: HIGH (start communication)
- Pin 6: HIGH
Read R#14
- Get JSX device ID
7 6 5 4 3 2 1 0 –-–-–-–-–-–-–-–-- x x A A A A B B │ │ │ │ └─┴── Number of button rows (0-3) └─┴─┴─┴────── Number of axis (0-15)
Read bytes
Repeat this step for each axis (if any), then for each button row (if any). Number of axis and button rows is given by the device ID
Write R#15
- Pin 8: HIGH
- Pin 6: LOW
Write R#15
- Pin 8: HIGH
- Pin 6: HIGH
Read R#14
- Get 6-bits values
- For axis: signed 6-bits value [-32 ; 31]
- For boutons: bits field for 6 boutons (0: pressed, 1: released)
Example
For a Joypad with a stick with X and Y axis (2 axis), and 4 buttons (1 row), the reading process would be:
- After starting communication, first read to R#14 return the ID.
ID: 0x09 [00 0010 01] for 2 axis, and 1 buttons row, - Next reading give X-axis value [-32 ; 31],
- Next reading give Y-axis value [-32 ; 31],
- Next and last reading give button states (for up to 6 boutons).
Note: MSX-HID fingerprint would be: 0Fh, 09h, 0Fh