AppSignature
From MSX Game Library
This Build tool option allow to add an application signature to binary data (right after the header).
:: Add application signature to binary data (0=false, 1=true) set AppSignature=0 :: Application company set AppCompany="GL" :: Application ID (0~65535) set AppID=0
Application's signature is 4 bytes long and composed of:
- Company is a 2 characters string,
 - ID is an 16-bits integer (0 to 65535).
 
Some company string are reserved:
| String | Company's name | 
|---|---|
| "AB" | Konami (Boxing and Football) | 
| "CD" | Konami (many games) | 
| "EF" | Konami (Pennant Race and Knightmare 3) | 
| "GH" | Reserved | 
| "gl" | MSXgl Samples | 
| "PP" | Pixel Phenix | 
| "YZ" | Konami (Game Master 2) | 
| "XX" | Reserved | 
Application signature is put just after the binary header:
- At ROM start address +0010h,
 - At Basic binary start address +0007h.