Samples
From MSX Game Library
The samples marked as "WIP" state are not functional.
Trying to test them for now is useless.
Contents
Samples
BIOS
Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01).
- File: s_clock.c
- State: Template:Fonctional


Draw

Program showing the use of Draw module in different screen mode.
- File: s_draw.c
- State: Template:Fonctional


Game

Program showing the use of game and game's pawn modules.
- File: s_game.c
- State: Template:Fonctional


Hello World
Joystick

Program showing the use of joystick and input manager.
- File: s_joystk.c
- State: Template:Fonctional


Keyboard

Program showing the use of keyboard and input manager.
- File: s_keybrd.c
- State: Template:Fonctional


ROM Mapper
Math

Program showing the use of mathematics pre-calculated tables and pseudo-random generator.
- File: s_math.c
- State: Template:Fonctional



Program showing the use of graphical print features (bitmap, sprite, effects, etc.).
- File: s_print.c
- State: Template:Fonctional


PSG

Program showing the use of direct control over PSG chip.
- File: s_psg.c
- State: Template:Fonctional


Scrolling

Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
- File: s_scroll.c
- State: Template:Fonctional


Sprite Mode 1

Program showing the use of sprite mode 1 and SAT flip method.
- File: s_sm1.c
- State: Template:Fonctional


Sprite Mode 2

Program showing the use of sprite mode 2 and split screen.
- File: s_sprite.c
- State: Template:Fonctional


Software Sprite

Program showing the use of software sprite using VDP commands.
- File: s_swsprt.c
- State: Template:Fonctional


System
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