Difference between revisions of "AppSignature"

From MSX Game Library

Line 38: Line 38:
 
| <tt>"GH"</tt> || ''Reserved''
 
| <tt>"GH"</tt> || ''Reserved''
 
|-
 
|-
| <tt>"gl"</tt> || MSXgl (samples)
+
| <tt>"GL"</tt> || MSXgl (samples)
 
|-
 
|-
 
| <tt>"PP"</tt> || Pixel Phenix
 
| <tt>"PP"</tt> || Pixel Phenix

Revision as of 23:50, 22 October 2022

This Build tool option allow to add an application signature to binary data (right after the header).

:: Add application signature to binary data (0=false, 1=true)
set AppSignature=1

:: Application company
set AppCompany="GL"

:: Application ID (0~65535)
set AppID=0

Application's signature is 4 bytes long and composed of:

  • 2 bytes for the creator/group/company code name (a 2-character string),
  • 2 bytes for the application number (any value between 0 and 65535).

If 2-character string is recommended for creator code and integer for application number, in fact, both of those parameters can be any of:

  • 2-character string ("MX" for example),
  • 16-bits decimal unsigned number (1234 for example),
  • 16-bits hexadecimal number starting with 0x (0x0750 for example).

Application signature is put just after the binary header:

  • At ROM start address +0010h,
  • At Basic binary start address +0007h.

Code name

Some creator's code are already reserved:

Code Creator's name
"AB" Konami (Boxing and Football)
"CD" Konami (many games)
"EF" Konami (Pennant Race and Knightmare 3)
"JP" Johan?
"GH" Reserved
"GL" MSXgl (samples)
"PP" Pixel Phenix
"YZ" Konami (Game Master 2)
"XX" Reserved

Come on Discord to reserve your own name.