MSXhex
From MSX Game Library
MSXhex is part of the Build tool process and convert .IHX files generated by the linker (SDCC) into final binary file (.ROM, .COM or .BIN).
The tool handle ROM mapper segment merging to take advantage of SDCC segment definition syntax.
Command line options
MSXhex 0.1.13 - Convert Intel HEX file to binary -------------------------------------------------------------------------------- Usage: msxhex <inputfile> [options] Options: -o filename Output filename (default: use input filename with '.bin') -e ext Output filename extension (can't be use with -o) -s addr Starting address (default: 0) -l length Total data length (default: 0, means autodetect) -b length Bank size (default: 0, means don't use) -p value Pading value (default: 0xFF) -r offset file Raw data 'file' to add at a given 'offset' --check Validate each record using checksum --log Log each record --segcheck Check if segment size does not exceed the bank size --segexcept num Don't report oversize for this segment (can be use more than once) --segaddr seg addr Base address of the given segment (can be use more than once) If no base address is supplied, autodetection is used. -help Display this help All integers can be decimal or hexadecimal starting with '0x'. One of the following named values can also be used: 1K, 2K, 4K, 8K, 16K, 24K, 32K, 48K, 64K, 128K, 256K, 512K, 1M, 2M, 4M, 8M, 16M, 32M, 64M