MSXmath
From MSX Game Library
MSXmath mathematics precomputed table generator (for trigonometry or custom operations).
Command line options
MSXmath 1.6.1 - Math Table Generator Usage: MSXmath [options] [tables] Options: -o <filename> Filename of the output file (default: use input filename with .h/.asm/.bin extension) -num <N> Entries Number (Precision. Default=128) -shift <S> Shift value (Fixed-point position. Default=4) -bytes <B> Bytes Number (1: 8bits, 2: 16 bits, 4: 32 bits. Default=2) -prefix <str> Table name prefix (0: Disable. Default=g_) -format ? Output file format auto Auto-detected using output file extension (default) c C header file format asm Assembler file format bin Raw binary data file -at X Data base address -help Display this help Tables: sin Sinus table [0:Pi*2] cos Cosinus table [0:Pi*2] tan Tangente table [-Pi/2:Pi/2] asin Arc-sinus table [-1:1] acos Arc-cosinus table [-1:1] atan Arc-tangente table [-num:num] sq Square table [0:1] sqrt Square-root table [0:num] pow A Power of A [0:num] exp Exponential log Natural logarithm (to the base e) log10 Common logarithm (to the base 10) proj W H 3d projection tables (W/H: screen width/height) rot Rotation vector table equa A B C D E Equation of type y=A+B*(C+x*D)^E map A B Map [0:num[ values to [A:B] space Note: All number can be decimal or hexadecimal starting with '0x', '$' or '#'.