Modules/tile/Settings
From MSX Game Library
Library configuration (msxgl_config.h):
#define TILE_WIDTH 8 // Tile width #define TILE_HEIGHT 8 // Tile height #define TILE_BPP 4 // Screen bits-per-pixel #define TILE_SCREEN_WIDTH 256 // Screen width #define TILE_SCREEN_HEIGHT 212 // Screen height #define TILE_USE_SKIP TRUE // Skip drawing of a given index #define TILE_SKIP_INDEX 0 // The index tile to skip