Modules/tile/Settings

From MSX Game Library

< Modules‎ | tile

Library configuration (msxgl_config.h):

#define TILE_WIDTH				8		// Tile width
#define TILE_HEIGHT				8		// Tile height
#define TILE_BPP				4		// Screen bits-per-pixel
#define TILE_SCREEN_WIDTH		256		// Screen width
#define TILE_SCREEN_HEIGHT		212		// Screen height
#define TILE_USE_SKIP			TRUE	// Skip drawing of a given index
#define TILE_SKIP_INDEX			0		// The index tile to skip