Modules/game menu/Settings

From MSX Game Library

< Modules‎ | game menu

Library configuration (msxgl_config.h):

#define MENU_USE_DEFAULT_CALLBACK	TRUE	// Use default input/print callback
#define MENU_SCREEN_WIDTH			MENU_VARIABLE		// Screen width
#define MENU_FRAME_X				0		// Frame position X
#define MENU_FRAME_Y				6		// Frame position Y
#define MENU_FRAME_WIDTH			32		// Frame width
#define MENU_FRAME_HEIGHT			8		// Frame height
#define MENU_CHAR_CLEAR				'\0'	// Clear character
#define MENU_CHAR_CURSOR			'@'		// Cursor character
#define MENU_CHAR_TRUE				'O'		// True character
#define MENU_CHAR_FALSE				'X'		// False character
#define MENU_CHAR_LEFT				'<'		// Left edit character
#define MENU_CHAR_RIGHT				'>'		// Right edit character
#define MENU_TITLE_X				4		// Title position X
#define MENU_TITLE_Y				6		// Title position Y
#define MENU_ITEM_X					6		// Item label X position
#define MENU_ITEM_Y					8		// Item label X position
#define MENU_ITEM_X_GOTO			6		// Goto type item label X position
#define MENU_ITEM_ALIGN				MENU_ITEM_ALIGN_LEFT // Item label alignment
#define MENU_ITEM_ALIGN_GOTO		MENU_ITEM_ALIGN_LEFT // Goto type item label alignment
#define MENU_VALUE_X				14		// Item value X position
// Type of cursor
// - MENU_CURSOR_MODE_NONE			No cursor
// - MENU_CURSOR_MODE_CHAR			Character cursor
// - MENU_CURSOR_MODE_SPRT			Sprite cursor
#define MENU_CURSOR_MODE			MENU_CURSOR_MODE_CHAR
#define MENU_CURSOR_OFFSET			(-2)	// Cursor X position offset