Difference between revisions of "Modules/game pawn"

From MSX Game Library

< Modules

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The {{MOD|game_pawn}} module handle character rendering, collision and physics.
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The {{MOD|game_pawn}} module handle character animation, rendering, collision and physics.
  
 
This module offer several structures the user can use to configure a pawn (a player, an enemy or event an item) for rendering (multi-layers and flip/flap) and movement.
 
This module offer several structures the user can use to configure a pawn (a player, an enemy or event an item) for rendering (multi-layers and flip/flap) and movement.

Revision as of 15:00, 8 February 2022

The game_pawn module handle character animation, rendering, collision and physics.

This module offer several structures the user can use to configure a pawn (a player, an enemy or event an item) for rendering (multi-layers and flip/flap) and movement.

Dependencies

Settings

GAMEPAWN_USE_PHYSICS: Include collision and physics handling functions.