Modules/game pawn/Desc

From MSX Game Library

< Modules‎ | game pawn

The game_pawn module handle character animation, rendering, collision and physics.

This module offer several structures the user can use to configure a pawn (a player, an enemy or any moving object) for rendering (multi-layers and flip/flap) and movement.

Once the pawn has been configured, functions can be used to change its state (action, position, etc.) and an update function can be used to apply these changes and display them on the screen.