Modules/input/Settings

From MSX Game Library

< Modules‎ | input

Library configuration (msxgl_config.h):

// Input module setting
#define INPUT_USE_JOYSTICK			TRUE	// Add functions to handle joystick using I/O port
#define INPUT_USE_KEYBOARD			TRUE	// Add functions to handle keyboard using I/O port
#define INPUT_USE_MOUSE				TRUE	// Add support for Mouse handling functions
#define INPUT_USE_DETECT			TRUE	// Add feature to detect device plugged in General purpose ports
#define INPUT_USE_ISR_PROTECTION	TRUE	// Disable interruptions while access PSG registers (needed if you use BIOS or access PSG in your own ISR)
#define INPUT_JOY_UPDATE			FALSE	// Add function to update all joystick states at once
// Key update handler
#define INPUT_KB_UPDATE				FALSE	// Add function to update all keyboard rows at once
#define INPUT_KB_UPDATE_MIN			0		// First row to update
#define INPUT_KB_UPDATE_MAX			8		// Last row to update (10 for numerical-pad, 8 otherwise)