Modules/memory/Settings

From MSX Game Library

< Modules‎ | memory

Library configuration (msxgl_config.h):

#define MEM_USE_VALIDATOR	FALSE	// Activate validator to handle invalide input value
#define MEM_USE_FASTCOPY	FALSE	// Add support for fast-copy function (using unrolled-LDI loop)
#define MEM_USE_FASTSET		FALSE	// Add support for fast-set function (using unrolled-LDI loop)
#define MEM_USE_DYNAMIC		TRUE	// Add support for malloc style dynamic allocator