Modules/print/Settings

From MSX Game Library

< Modules‎ | print

Library configuration (msxgl_config.h):

// Print module setting
#define PRINT_USE_TEXT				TRUE	// Allow use of Text font (T1-T2, G1-G3)
#define PRINT_USE_BITMAP			FALSE	// Allow use of Bitmap font (G4-G7)
#define PRINT_USE_VRAM				FALSE	// Allow use of VRAM stored font (G4-G7)
#define PRINT_USE_SPRITE			FALSE	// Allow use of Sprite font (G3-G7)
#define PRINT_USE_FX_SHADOW			FALSE	// [Bitmap] Allow use of text shadow
#define PRINT_USE_FX_OUTLINE		FALSE	// [Bitmap] Allow use of text outline
#define PRINT_USE_2_PASS_FX			FALSE	// [Bitmap] Allow use 2-pass FX render to prevent character overlap
#define PRINT_USE_GRAPH				TRUE	// Allow use of character lines and boxes
#define PRINT_USE_VALIDATOR			TRUE	// Add validator character code
#define PRINT_USE_UNIT				FALSE	// Display integer type (h: hexadecimal, b: binary)
#define PRINT_USE_FORMAT			TRUE	// Add printf type function
#define PRINT_USE_32B				TRUE	// Allow to print 32-bits integers
#define PRINT_SKIP_SPACE			FALSE	// Skill space character
#define PRINT_COLOR_NUM				12		// 1 color per line
// Character width
// - PRINT_WIDTH_1 (text mode)
// - PRINT_WIDTH_6
// - PRINT_WIDTH_8
// - PRINT_WIDTH_X (variable)
#define PRINT_WIDTH					PRINT_WIDTH_1
// Character height
// - PRINT_HEIGHT_1 (text mode)
// - PRINT_HEIGHT_8
// - PRINT_HEIGHT_X (variable)
#define PRINT_HEIGHT				PRINT_HEIGHT_1