ROM type signature

From MSX Game Library

This documentation is a proposal for ROM type signature to help Flash tools and Emulators to correctly detect ROM formats and, in particular, the type of mapper used.

This proposal is aimed above all at new MSX productions, for which there are still detection problems, particularly with mapped ROMs (Lilly's Saga, Phenix Corrupta, etc.).

Note: All the strings of this page are defined without zero-terminator.

ROM type signature

The ROM type signature is 8 bytes long and placed just after the 16 bytes ROM header starting with "AB".

Type Signature
ASCII 8 KB "ROM_ASC8"
ASCII 16 KB "ROM_AS16"
Konami 8 KB (K4) "ROM_KON4"
Konami 8 KB with SCC (K5) "ROM_KON5"
NEO 8 KB "ROM_NEO8"
NEO 16 KB "ROM_NE16"
Plain 16 KB (page 0) "ROM_16P0"
Plain 16 KB (page 1) "ROM_16P1"
Plain 16 KB (page 2) "ROM_16P2"
Plain 16 KB (page 3) "ROM_16P3"
Plain 32 KB (page 0-1) "ROM_32P0"
Plain 32 KB (page 1-2) "ROM_32P1"
Plain 32 KB (page 2-3) "ROM_32P2"
Plain 48 KB (page 0-2) "ROM_48P0"
Plain 48 KB (page 1-3) "ROM_48P1"
Plain 64 KB (page 0-3) "ROM_64P0"

Note:

  • All supported plain ROMs type are not supposed to rely on mirroring.
  • This list could be extend to list more existing ROM types.
  • For NEO mapper, the signature is part of the format and must be present.

Detection

ROM type signature is only checked at ROM file offset 0x0010 and 0x4010.

This process cover all plain ROM types and most common mapped ROM types (ASCII 8/16, Konami w/o SCC).

Most of the time, the ROM header is at the beginning of the .ROM file, so the signature is at offset 16 of this file. However, there are formats where this is not the case, such as a 32 KB ROM with its header visible at address 0x8000 of the memory space and therefore placed in the .ROM file at offset 0x4000.

For the ROM mappers, the header can be in the segment selected by default in the bank that cover addresses from 0x4000 or in segment selected by default in the bank that cover addresses from 0x8000. In ASCII mappers, segment 0 (the first segment) is selected in all banks, so the header is necessarily at the beginning of the .ROM file. However, with the Konami with SCC mapper, if bank 0 (which covers addresses from 0x4000) is initialized on segment 0 (the start of the ROM file), bank 2 (which covers addresses from 0x8000) is initialized on segment 2 at offset 0x4000 of the ROM file. Both locations should be checked for ROM header and signature.

Appendix

Signature as code

The 4 first bytes of the ROM type signature "ROM_", have been choose because the Z80 instructions it generates are incoherent enough so it's extremely unlikely that a program would start with these instructions and therefore unintentionally contain a valid signature. The next 4 bytes further increase the security of this signature.

Z80 instructions generated by the first 4 bytes of the signature:

ld   d, d   ; 'R'
ld   c, a   ; 'O'
ld   c, l   ; 'M'
ld   e, a   ; '_'

Other known ROM signature

Device Signature Size Address
MSX-Audio "AUDIO" 5 bytes 0x0080
Internal MSX-Music (and FM-PAC clone) "APRLOPLL" 8 bytes 0x4018
FM-PAC "OPLL" 4 bytes 0x401C

Change log

  • Version 1.0 (2024/02/18)
    • Original version