Difference between revisions of "Roadmap"

From MSX Game Library

Line 21: Line 21:
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
 
** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
 +
** Add assembler optimization option (using SDCC peep-hole and/or MDL)

Revision as of 22:08, 8 September 2022

Here is the planned features as 2022/08/11:

  • Add support for new audio format:
  • Add support for new chip:
    • ⏳ Yamaha V9990 graphic chip.
    • MoonSound (OPL4) audio chip.
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler. I need to check the feasibility with SDCC.
  • Add replayer for Animecha data and/or for an original 2D animation format.
  • Add bitmap scrolling feature to scroll module.
  • Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
  • Build Tool
    • Add a option to compile the library separatly. Almost done.
    • Add IPS generator (to create a Patch for a given binary)
    • Rewrite BuildTool in script langage and add multi-plateform support (Linux & MacOS). Sorry, it's still for Windows only for the moment.
  • Optimize, optimize and optimize.
    • Rewrite update function in assembler for game_pawn and scroll modules.
    • Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
    • Add assembler optimization option (using SDCC peep-hole and/or MDL)