Difference between revisions of "Roadmap"

From MSX Game Library

Line 8: Line 8:
 
** MIDI replayer (through PSG, MSX-Music and MSX-Audio).
 
** MIDI replayer (through PSG, MSX-Music and MSX-Audio).
 
* Add support for new chip:
 
* Add support for new chip:
** Yamaha V9990 graphic chip.
+
** Yamaha V9990 graphic chip. ⏳{{WIP}}
 
** MoonSound (OPL4) audio chip.
 
** MoonSound (OPL4) audio chip.
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet)
+
* Add loader for more common MSX picture format.
 +
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
 
* Add support for MSX turbo R specific features.
 
* Add support for MSX turbo R specific features.
 
** Add support for R800 assembler. ''I need to check the feasibility with SDCC.''
 
** Add support for R800 assembler. ''I need to check the feasibility with SDCC.''
Line 16: Line 17:
 
* Add bitmap scrolling feature to {{MOD|scroll}} module.
 
* Add bitmap scrolling feature to {{MOD|scroll}} module.
 
* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
 
* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
* Build Tool
+
* [[Build tool]]
 
** Add IPS generator (to create a Patch for a given binary).
 
** Add IPS generator (to create a Patch for a given binary).
 
** Add an option to compile the source files in parallel.
 
** Add an option to compile the source files in parallel.
Line 23: Line 24:
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
 
** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
** Add assembler optimization option (using SDCC peep-hole and/or MDL)
+
** Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL)

Revision as of 13:00, 29 December 2022

Here is the planned features as 2022/12/29:

  • Add support for new audio format:
  • Add support for new chip:
    • Yamaha V9990 graphic chip. ⏳WIP
    • MoonSound (OPL4) audio chip.
  • Add loader for more common MSX picture format.
  • Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler. I need to check the feasibility with SDCC.
  • Add replayer for Animecha data and/or for an original 2D animation format.
  • Add bitmap scrolling feature to scroll module.
  • Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
  • Build tool
    • Add IPS generator (to create a Patch for a given binary).
    • Add an option to compile the source files in parallel.
    • Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
  • Optimize, optimize and optimize.
    • Rewrite update function in assembler for game_pawn and scroll modules.
    • Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
    • Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL)