Difference between revisions of "Roadmap"

From MSX Game Library

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Here is the planned features as 2022/12/29:
 
Here is the planned features as 2022/12/29:
 
* Add support for new audio format:
 
* Add support for new audio format:
** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM] replayer. ''Currently being stabilized by its author''.
+
** [https://github.com/cornelisser/TriloTracker-Re-player TriloTracker FM] replayer.
 
** [https://sites.google.com/site/voicesynthesisontheisr/home/test-files/ Voice synthesis on the ISR] replayer (from ARTRAG).
 
** [https://sites.google.com/site/voicesynthesisontheisr/home/test-files/ Voice synthesis on the ISR] replayer (from ARTRAG).
 
** [https://www.msx.org/wiki/Moonblaster Moonblaster] replayer.
 
** [https://www.msx.org/wiki/Moonblaster Moonblaster] replayer.
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** MIDI replayer (through PSG, MSX-Music and MSX-Audio).
 
** MIDI replayer (through PSG, MSX-Music and MSX-Audio).
 
* Add support for new chip:
 
* Add support for new chip:
** Yamaha V9990 graphic chip. ⏳{{WIP}}
+
** Yamaha V9990 graphic chip. ⏳{{WIP}} ''(~90% of the features currently supported)''
 
** MoonSound (OPL4) audio chip.
 
** MoonSound (OPL4) audio chip.
* Add loader for more common MSX picture format (SCx, MIF, PCX, BMP, etc.).
+
* Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
 
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
 
* Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
 
* Add support for MSX turbo R specific features.
 
* Add support for MSX turbo R specific features.
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* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format.
 
* Add replayer for [http://msxbanzai.tni.nl/dev/software.html Animecha] data and/or for an original 2D animation format.
 
* Add bitmap scrolling feature to {{MOD|scroll}} module.
 
* Add bitmap scrolling feature to {{MOD|scroll}} module.
* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters).
+
* Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters). ⏳{{WIP}}
 
* [[Build tool]]
 
* [[Build tool]]
 
** Add IPS generator (to create a Patch for a given binary).
 
** Add IPS generator (to create a Patch for a given binary).
 
** Add an option to compile the source files in parallel.
 
** Add an option to compile the source files in parallel.
 
** Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
 
** Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
* Optimize, optimize and optimize.
+
** Use SDCC's <tt>-M</tt> option to generate file dependency list and allow skip old file option to check all depedecies (Make ''like'')
 +
* Optimize, optimize and optimize!
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Rewrite update function in assembler for {{MOD|game_pawn}} and {{MOD|scroll}} modules.
 
** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
 
** Create optional fast copy/fill/read functions using unrolled outi/ini for {{MOD|vdp}} module (for supported screen mode).
** Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL)
+
** Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
 +
** Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. ''(already done for VDP and V9990 modules)''

Revision as of 12:14, 1 January 2023

Here is the planned features as 2022/12/29:

  • Add support for new audio format:
  • Add support for new chip:
    • Yamaha V9990 graphic chip. ⏳WIP (~90% of the features currently supported)
    • MoonSound (OPL4) audio chip.
  • Add loader for more common MSX picture formats (SCx, MIF, PCX, BMP, etc.).
  • Add support for Network cartridge (Gr8net, DenYoNet & Obsonet).
  • Add support for MSX turbo R specific features.
    • Add support for R800 assembler. I need to check the feasibility with SDCC.
  • Add replayer for Animecha data and/or for an original 2D animation format.
  • Add bitmap scrolling feature to scroll module.
  • Add full support for MSX-DOS 1 & 2 (e.g. command-line parameters). ⏳WIP
  • Build tool
    • Add IPS generator (to create a Patch for a given binary).
    • Add an option to compile the source files in parallel.
    • Add build option to convert 16 KB ROM-mapper to RAM segement switch and RAM loader.
    • Use SDCC's -M option to generate file dependency list and allow skip old file option to check all depedecies (Make like)
  • Optimize, optimize and optimize!
    • Rewrite update function in assembler for game_pawn and scroll modules.
    • Create optional fast copy/fill/read functions using unrolled outi/ini for vdp module (for supported screen mode).
    • Add assembler optimization option to the Build tool (using SDCC peep-hole and/or MDL).
    • Continue to set the __preserves_regs directive for all remaining assembly functions to help the compiler optimize register usage. (already done for VDP and V9990 modules)