Difference between revisions of "Samples"

From MSX Game Library

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== Arkos ==
+
== Features ==
 +
 
 +
=== Arkos ===
 
* File: s_at2.c
 
* File: s_at2.c
 
* Machine: MSX1
 
* Machine: MSX1
 
* State: WIP...
 
* State: WIP...
  
== ayFX ==
+
=== ayFX ===
 
* File: s_ayfx.c
 
* File: s_ayfx.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 10: Line 12:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:500px;"/></html>
  
== BIOS ==
+
=== BIOS ===
 
* File: s_bios.c
 
* File: s_bios.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 16: Line 18:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:500px;"/></html>
  
== Clock ==
+
=== Clock ===
 
* File: s_clock.c
 
* File: s_clock.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 22: Line 24:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:500px;"/></html>
  
== CMSXi ==
+
=== CMSXi ===
 
* File: s_cmsxi.c
 
* File: s_cmsxi.c
 
* Machine: MSX1
 
* Machine: MSX1
 
* State: WIP...
 
* State: WIP...
  
== Draw ==
+
=== Draw ===
 
* File: s_draw.c
 
* File: s_draw.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 33: Line 35:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:500px;"/></html>
  
== Game ==
+
=== Game ===
 
* File: s_game.c
 
* File: s_game.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 39: Line 41:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:500px;"/></html>
  
== Hello ==
+
=== Hello ===
 
* File: s_hello.c
 
* File: s_hello.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 45: Line 47:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:500px;"/></html>
  
== Joystick ==
+
=== Joystick ===
 
* File: s_joystk.c
 
* File: s_joystk.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 51: Line 53:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:500px;"/></html>
  
== Keyboard ==
+
=== Keyboard ===
 
* File: s_keybrd.c
 
* File: s_keybrd.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 57: Line 59:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:500px;"/></html>
  
== Math ==
+
=== Math ===
 
* File: s_math.c
 
* File: s_math.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 63: Line 65:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:500px;"/></html>
  
== PCM-Encoder ==
+
=== PCM-Encoder ===
 
* File: s_pcmenc.c
 
* File: s_pcmenc.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 69: Line 71:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:500px;"/></html>
  
== Print ==
+
=== Print ===
 
* File: s_print.c
 
* File: s_print.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 75: Line 77:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:500px;"/></html>
  
== PSG ==
+
=== PSG ===
 
* File: s_psg.c
 
* File: s_psg.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 81: Line 83:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:500px;"/></html>
  
== PT3 ==
+
=== PT3 ===
 
* File: s_pt3.c
 
* File: s_pt3.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 87: Line 89:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:500px;"/></html>
  
== Sprite Mode 1 ==
+
=== Sprite Mode 1 ===
 
* File: s_sm1.c
 
* File: s_sm1.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 93: Line 95:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:500px;"/></html>
  
== Sprite Mode 2 ==
+
=== Sprite Mode 2 ===
 
* File: s_sprite.c
 
* File: s_sprite.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 99: Line 101:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:500px;"/></html>
  
== System ==
+
=== System ===
 
* File: s_sys.c
 
* File: s_sys.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 105: Line 107:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:500px;"/></html>
  
== Text ==
+
=== Text ===
 
* File: s_text.c
 
* File: s_text.c
 
* Machine: MSX1/2
 
* Machine: MSX1/2
Line 111: Line 113:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:500px;"/></html>
  
== VDP Command ==
+
=== VDP Command ===
 
* File: s_vdpcmd.c
 
* File: s_vdpcmd.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 117: Line 119:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:500px;"/></html>
  
== VGM ==
+
=== VGM ===
 
* File: s_vgm.c
 
* File: s_vgm.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 123: Line 125:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:500px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:500px;"/></html>
  
== WYZ ==
+
=== WYZ ===
 
* File: s_wyz.c
 
* File: s_wyz.c
 
* Machine: MSX2
 
* Machine: MSX2
* State: Fonctional
+
* State: WIP...
<html><img src="" style="width:500px;"/></html>
 
  
== Compress ==
+
=== Compress ===
 
* File: s_zip.c
 
* File: s_zip.c
 
* Machine: MSX2
 
* Machine: MSX2
 +
* State: WIP...
 +
 +
== Targets ==
 +
* File: s_target.c
 +
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
 

Revision as of 20:06, 15 January 2022

Features

Arkos

  • File: s_at2.c
  • Machine: MSX1
  • State: WIP...

ayFX

  • File: s_ayfx.c
  • Machine: MSX2
  • State: Fonctional

BIOS

  • File: s_bios.c
  • Machine: MSX1
  • State: Fonctional

Clock

  • File: s_clock.c
  • Machine: MSX2
  • State: Fonctional

CMSXi

  • File: s_cmsxi.c
  • Machine: MSX1
  • State: WIP...

Draw

  • File: s_draw.c
  • Machine: MSX2
  • State: Fonctional

Game

  • File: s_game.c
  • Machine: MSX1
  • State: Fonctional

Hello

  • File: s_hello.c
  • Machine: MSX1
  • State: Fonctional

Joystick

  • File: s_joystk.c
  • Machine: MSX1
  • State: Fonctional

Keyboard

  • File: s_keybrd.c
  • Machine: MSX1
  • State: Fonctional

Math

  • File: s_math.c
  • Machine: MSX2
  • State: Fonctional

PCM-Encoder

  • File: s_pcmenc.c
  • Machine: MSX1
  • State: Fonctional

Print

  • File: s_print.c
  • Machine: MSX2
  • State: Fonctional

PSG

  • File: s_psg.c
  • Machine: MSX1
  • State: Fonctional

PT3

  • File: s_pt3.c
  • Machine: MSX2
  • State: Fonctional

Sprite Mode 1

  • File: s_sm1.c
  • Machine: MSX1
  • State: Fonctional

Sprite Mode 2

  • File: s_sprite.c
  • Machine: MSX2
  • State: Fonctional

System

  • File: s_sys.c
  • Machine: MSX1
  • State: Fonctional

Text

  • File: s_text.c
  • Machine: MSX1/2
  • State: Fonctional

VDP Command

  • File: s_vdpcmd.c
  • Machine: MSX2
  • State: Fonctional

VGM

  • File: s_vgm.c
  • Machine: MSX1
  • State: Fonctional

WYZ

  • File: s_wyz.c
  • Machine: MSX2
  • State: WIP...

Compress

  • File: s_zip.c
  • Machine: MSX2
  • State: WIP...

Targets

  • File: s_target.c
  • Machine: MSX1
  • State: Fonctional