Difference between revisions of "Samples"

From MSX Game Library

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== Features ==
 
== Features ==
 
=== Arkos ===
 
* File: s_at2.c
 
* Machine: MSX1
 
* State: WIP...
 
 
=== ayFX ===
 
* File: s_ayfx.c
 
* Machine: MSX2
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:512px;"/></html>
 
  
 
=== BIOS ===
 
=== BIOS ===
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<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html>
  
=== Clock ===
+
=== Real Time Clock ===
 
* File: s_clock.c
 
* File: s_clock.c
 
* Machine: MSX2
 
* Machine: MSX2
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* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html>
 
=== PCM-Encoder ===
 
* File: s_pcmenc.c
 
* Machine: MSX1
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:512px;"/></html>
 
  
 
=== Print ===
 
=== Print ===
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* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html>
 
=== PT3 ===
 
* File: s_pt3.c
 
* Machine: MSX2
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:512px;"/></html>
 
  
 
=== Sprite Mode 1 ===
 
=== Sprite Mode 1 ===
Line 118: Line 95:
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html>
 +
 +
=== Compress ===
 +
* File: s_zip.c
 +
* Machine: MSX2
 +
* State: WIP...
 +
 +
== Audio Format ==
 +
 +
=== Arkos ===
 +
* File: s_at2.c
 +
* Machine: MSX1
 +
* State: WIP...
 +
 +
=== ayFX ===
 +
* File: s_ayfx.c
 +
* Machine: MSX2
 +
* State: Fonctional
 +
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:512px;"/></html>
 +
 +
=== PCM-Encoder ===
 +
* File: s_pcmenc.c
 +
* Machine: MSX1
 +
* State: Fonctional
 +
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:512px;"/></html>
 +
 +
=== PT3 ===
 +
* File: s_pt3.c
 +
* Machine: MSX2
 +
* State: Fonctional
 +
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:512px;"/></html>
  
 
=== VGM ===
 
=== VGM ===
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* State: WIP...
 
* State: WIP...
  
=== Compress ===
 
* File: s_zip.c
 
* Machine: MSX2
 
* State: WIP...
 
  
 
== Targets ==
 
== Targets ==

Revision as of 20:10, 15 January 2022

Features

BIOS

  • File: s_bios.c
  • Machine: MSX1
  • State: Fonctional

Real Time Clock

  • File: s_clock.c
  • Machine: MSX2
  • State: Fonctional

CMSXi

  • File: s_cmsxi.c
  • Machine: MSX1
  • State: WIP...

Draw

  • File: s_draw.c
  • Machine: MSX2
  • State: Fonctional

Game

  • File: s_game.c
  • Machine: MSX1
  • State: Fonctional

Hello

  • File: s_hello.c
  • Machine: MSX1
  • State: Fonctional

Joystick

  • File: s_joystk.c
  • Machine: MSX1
  • State: Fonctional

Keyboard

  • File: s_keybrd.c
  • Machine: MSX1
  • State: Fonctional

Math

  • File: s_math.c
  • Machine: MSX2
  • State: Fonctional

Print

  • File: s_print.c
  • Machine: MSX2
  • State: Fonctional

PSG

  • File: s_psg.c
  • Machine: MSX1
  • State: Fonctional

Sprite Mode 1

  • File: s_sm1.c
  • Machine: MSX1
  • State: Fonctional

Sprite Mode 2

  • File: s_sprite.c
  • Machine: MSX2
  • State: Fonctional

System

  • File: s_sys.c
  • Machine: MSX1
  • State: Fonctional

Text

  • File: s_text.c
  • Machine: MSX1/2
  • State: Fonctional

VDP Command

  • File: s_vdpcmd.c
  • Machine: MSX2
  • State: Fonctional

Compress

  • File: s_zip.c
  • Machine: MSX2
  • State: WIP...

Audio Format

Arkos

  • File: s_at2.c
  • Machine: MSX1
  • State: WIP...

ayFX

  • File: s_ayfx.c
  • Machine: MSX2
  • State: Fonctional

PCM-Encoder

  • File: s_pcmenc.c
  • Machine: MSX1
  • State: Fonctional

PT3

  • File: s_pt3.c
  • Machine: MSX2
  • State: Fonctional

VGM

  • File: s_vgm.c
  • Machine: MSX1
  • State: Fonctional

WYZ

  • File: s_wyz.c
  • Machine: MSX2
  • State: WIP...


Targets

  • File: s_target.c
  • Machine: MSX1
  • State: Fonctional