Difference between revisions of "Samples"

From MSX Game Library

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=== BIOS ===
 
=== BIOS ===
 +
Program showing the use of basic BIOS functions.
 
* File: s_bios.c
 
* File: s_bios.c
 
* Machine: MSX1
 
* Machine: MSX1
Line 7: Line 8:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html>
  
=== Real Time Clock ===
+
=== Clock ===
 +
Program showing the use of the Real Time Clock (Ricoh RP-5C01).
 
* File: s_clock.c
 
* File: s_clock.c
 
* Machine: MSX2
 
* Machine: MSX2
Line 30: Line 32:
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:512px;"/></html>
  
=== Hello ===
+
=== Hello World ===
 
* File: s_hello.c
 
* File: s_hello.c
 
* Machine: MSX1
 
* Machine: MSX1

Revision as of 20:13, 15 January 2022

Features

BIOS

Program showing the use of basic BIOS functions.

  • File: s_bios.c
  • Machine: MSX1
  • State: Fonctional

Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01).

  • File: s_clock.c
  • Machine: MSX2
  • State: Fonctional

CMSXi

  • File: s_cmsxi.c
  • Machine: MSX1
  • State: WIP...

Draw

  • File: s_draw.c
  • Machine: MSX2
  • State: Fonctional

Game

  • File: s_game.c
  • Machine: MSX1
  • State: Fonctional

Hello World

  • File: s_hello.c
  • Machine: MSX1
  • State: Fonctional

Joystick

  • File: s_joystk.c
  • Machine: MSX1
  • State: Fonctional

Keyboard

  • File: s_keybrd.c
  • Machine: MSX1
  • State: Fonctional

Math

  • File: s_math.c
  • Machine: MSX2
  • State: Fonctional

Print

  • File: s_print.c
  • Machine: MSX2
  • State: Fonctional

PSG

  • File: s_psg.c
  • Machine: MSX1
  • State: Fonctional

Sprite Mode 1

  • File: s_sm1.c
  • Machine: MSX1
  • State: Fonctional

Sprite Mode 2

  • File: s_sprite.c
  • Machine: MSX2
  • State: Fonctional

System

  • File: s_sys.c
  • Machine: MSX1
  • State: Fonctional

Text

  • File: s_text.c
  • Machine: MSX1/2
  • State: Fonctional

VDP Command

  • File: s_vdpcmd.c
  • Machine: MSX2
  • State: Fonctional

Compress

  • File: s_zip.c
  • Machine: MSX2
  • State: WIP...

Audio Format

Arkos

  • File: s_at2.c
  • Machine: MSX1
  • State: WIP...

ayFX

  • File: s_ayfx.c
  • Machine: MSX2
  • State: Fonctional

PCM-Encoder

  • File: s_pcmenc.c
  • Machine: MSX1
  • State: Fonctional

PT3

  • File: s_pt3.c
  • Machine: MSX2
  • State: Fonctional

VGM

  • File: s_vgm.c
  • Machine: MSX1
  • State: Fonctional

WYZ

  • File: s_wyz.c
  • Machine: MSX2
  • State: WIP...


Targets

  • File: s_target.c
  • Machine: MSX1
  • State: Fonctional