Difference between revisions of "Samples"

From MSX Game Library

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Program showing the use of basic BIOS functions.
 
Program showing the use of basic BIOS functions.
 
* File: s_bios.c
 
* File: s_bios.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:512px;"/></html>
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Program showing the use of the Real Time Clock (Ricoh RP-5C01).
 
Program showing the use of the Real Time Clock (Ricoh RP-5C01).
 
* File: s_clock.c
 
* File: s_clock.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:512px;"/></html>
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=== CMSXi ===
 
=== CMSXi ===
 
* File: s_cmsxi.c
 
* File: s_cmsxi.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: WIP...
 
* State: WIP...
  
 
=== Draw ===
 
=== Draw ===
 
* File: s_draw.c
 
* File: s_draw.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:512px;"/></html>
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=== Game ===
 
=== Game ===
 
* File: s_game.c
 
* File: s_game.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:512px;"/></html>
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=== Hello World ===
 
=== Hello World ===
 
* File: s_hello.c
 
* File: s_hello.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:512px;"/></html>
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=== Joystick ===
 
=== Joystick ===
 
* File: s_joystk.c
 
* File: s_joystk.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:512px;"/></html>
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=== Keyboard ===
 
=== Keyboard ===
 
* File: s_keybrd.c
 
* File: s_keybrd.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:512px;"/></html>
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=== Math ===
 
=== Math ===
 
* File: s_math.c
 
* File: s_math.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:512px;"/></html>
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=== Print ===
 
=== Print ===
 
* File: s_print.c
 
* File: s_print.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:512px;"/></html>
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=== PSG ===
 
=== PSG ===
 
* File: s_psg.c
 
* File: s_psg.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:512px;"/></html>
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=== Sprite Mode 1 ===
 
=== Sprite Mode 1 ===
 
* File: s_sm1.c
 
* File: s_sm1.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:512px;"/></html>
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=== Sprite Mode 2 ===
 
=== Sprite Mode 2 ===
 
* File: s_sprite.c
 
* File: s_sprite.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:512px;"/></html>
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=== System ===
 
=== System ===
 
* File: s_sys.c
 
* File: s_sys.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:512px;"/></html>
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=== Text ===
 
=== Text ===
 
* File: s_text.c
 
* File: s_text.c
* Machine: MSX1/2
+
* Machine: {{MSX1}}/{{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:512px;"/></html>
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=== VDP Command ===
 
=== VDP Command ===
 
* File: s_vdpcmd.c
 
* File: s_vdpcmd.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:512px;"/></html>
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=== Compress ===
 
=== Compress ===
 
* File: s_zip.c
 
* File: s_zip.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: WIP...
 
* State: WIP...
  
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=== Arkos ===
 
=== Arkos ===
 
* File: s_at2.c
 
* File: s_at2.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: WIP...
 
* State: WIP...
  
 
=== ayFX ===
 
=== ayFX ===
 
* File: s_ayfx.c
 
* File: s_ayfx.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg" style="width:512px;"/></html>
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=== PCM-Encoder ===
 
=== PCM-Encoder ===
 
* File: s_pcmenc.c
 
* File: s_pcmenc.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:512px;"/></html>
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=== PT3 ===
 
=== PT3 ===
 
* File: s_pt3.c
 
* File: s_pt3.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:512px;"/></html>
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=== VGM ===
 
=== VGM ===
 
* File: s_vgm.c
 
* File: s_vgm.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:512px;"/></html>
 
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:512px;"/></html>
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=== WYZ ===
 
=== WYZ ===
 
* File: s_wyz.c
 
* File: s_wyz.c
* Machine: MSX2
+
* Machine: {{MSX2}}
 
* State: WIP...
 
* State: WIP...
  
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== Targets ==
 
== Targets ==
 
* File: s_target.c
 
* File: s_target.c
* Machine: MSX1
+
* Machine: {{MSX1}}
 
* State: Fonctional
 
* State: Fonctional

Revision as of 20:23, 15 January 2022

MSXtR


Features

BIOS

Program showing the use of basic BIOS functions.

  • File: s_bios.c
  • Machine:
  • State: Fonctional

Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01).

  • File: s_clock.c
  • Machine:
  • State: Fonctional

CMSXi

  • File: s_cmsxi.c
  • Machine:
  • State: WIP...

Draw

  • File: s_draw.c
  • Machine:
  • State: Fonctional

Game

  • File: s_game.c
  • Machine:
  • State: Fonctional

Hello World

  • File: s_hello.c
  • Machine:
  • State: Fonctional

Joystick

  • File: s_joystk.c
  • Machine:
  • State: Fonctional

Keyboard

  • File: s_keybrd.c
  • Machine:
  • State: Fonctional

Math

  • File: s_math.c
  • Machine:
  • State: Fonctional

Print

  • File: s_print.c
  • Machine:
  • State: Fonctional

PSG

  • File: s_psg.c
  • Machine:
  • State: Fonctional

Sprite Mode 1

  • File: s_sm1.c
  • Machine:
  • State: Fonctional

Sprite Mode 2

  • File: s_sprite.c
  • Machine:
  • State: Fonctional

System

  • File: s_sys.c
  • Machine:
  • State: Fonctional

Text

  • File: s_text.c
  • Machine: /
  • State: Fonctional

VDP Command

  • File: s_vdpcmd.c
  • Machine:
  • State: Fonctional

Compress

  • File: s_zip.c
  • Machine:
  • State: WIP...

Audio Format

Arkos

  • File: s_at2.c
  • Machine:
  • State: WIP...

ayFX

  • File: s_ayfx.c
  • Machine:
  • State: Fonctional

PCM-Encoder

  • File: s_pcmenc.c
  • Machine:
  • State: Fonctional

PT3

  • File: s_pt3.c
  • Machine:
  • State: Fonctional

VGM

  • File: s_vgm.c
  • Machine:
  • State: Fonctional

WYZ

  • File: s_wyz.c
  • Machine:
  • State: WIP...


Targets

  • File: s_target.c
  • Machine:
  • State: Fonctional