Difference between revisions of "Samples"

From MSX Game Library

(Created page with "== Arkos == * File: s_at2.c * Machine: MSX1 * State: WIP... == ayFX == * File: s_ayfx.c * Machine: MSX2 * State: Fonctional <html><img src="https://raw.githubusercontent.com/...")
 
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg" style="width:500px;"/></html>
  
 
== Clock ==
 
== Clock ==
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* Machine: MSX2
 
* Machine: MSX2
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" style="width:500px;"/></html>
  
 
== CMSXi ==
 
== CMSXi ==
 
* File: s_cmsxi.c
 
* File: s_cmsxi.c
 
* Machine: MSX1
 
* Machine: MSX1
* State: Fonctional
+
* State: WIP...
<html><img src="" style="width:500px;"/></html>
 
  
 
== Draw ==
 
== Draw ==
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* Machine: MSX2
 
* Machine: MSX2
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" style="width:500px;"/></html>
  
 
== Game ==
 
== Game ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.jpg" style="width:500px;"/></html>
  
 
== Hello ==
 
== Hello ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg" style="width:500px;"/></html>
  
 
== Joystick ==
 
== Joystick ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg" style="width:500px;"/></html>
  
 
== Keyboard ==
 
== Keyboard ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg" style="width:500px;"/></html>
  
 
== Math ==
 
== Math ==
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* Machine: MSX2
 
* Machine: MSX2
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg" style="width:500px;"/></html>
  
 
== PCM-Encoder ==
 
== PCM-Encoder ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg" style="width:500px;"/></html>
  
 
== Print ==
 
== Print ==
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* Machine: MSX2
 
* Machine: MSX2
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" style="width:500px;"/></html>
  
 
== PSG ==
 
== PSG ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" style="width:500px;"/></html>
  
 
== PT3 ==
 
== PT3 ==
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* Machine: MSX2
 
* Machine: MSX2
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg" style="width:500px;"/></html>
  
 
== Sprite Mode 1 ==
 
== Sprite Mode 1 ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg" style="width:500px;"/></html>
  
 
== Sprite Mode 2 ==
 
== Sprite Mode 2 ==
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* Machine: MSX2
 
* Machine: MSX2
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" style="width:500px;"/></html>
  
 
== System ==
 
== System ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg" style="width:500px;"/></html>
  
 
== Text ==
 
== Text ==
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* Machine: MSX1/2
 
* Machine: MSX1/2
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg" style="width:500px;"/></html>
  
 
== VDP Command ==
 
== VDP Command ==
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* Machine: MSX2
 
* Machine: MSX2
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg" style="width:500px;"/></html>
  
 
== VGM ==
 
== VGM ==
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* Machine: MSX1
 
* Machine: MSX1
 
* State: Fonctional
 
* State: Fonctional
<html><img src="" style="width:500px;"/></html>
+
<html><img src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg" style="width:500px;"/></html>
  
 
== WYZ ==
 
== WYZ ==

Revision as of 20:00, 15 January 2022

Arkos

  • File: s_at2.c
  • Machine: MSX1
  • State: WIP...

ayFX

  • File: s_ayfx.c
  • Machine: MSX2
  • State: Fonctional

BIOS

  • File: s_bios.c
  • Machine: MSX1
  • State: Fonctional

Clock

  • File: s_clock.c
  • Machine: MSX2
  • State: Fonctional

CMSXi

  • File: s_cmsxi.c
  • Machine: MSX1
  • State: WIP...

Draw

  • File: s_draw.c
  • Machine: MSX2
  • State: Fonctional

Game

  • File: s_game.c
  • Machine: MSX1
  • State: Fonctional

Hello

  • File: s_hello.c
  • Machine: MSX1
  • State: Fonctional

Joystick

  • File: s_joystk.c
  • Machine: MSX1
  • State: Fonctional

Keyboard

  • File: s_keybrd.c
  • Machine: MSX1
  • State: Fonctional

Math

  • File: s_math.c
  • Machine: MSX2
  • State: Fonctional

PCM-Encoder

  • File: s_pcmenc.c
  • Machine: MSX1
  • State: Fonctional

Print

  • File: s_print.c
  • Machine: MSX2
  • State: Fonctional

PSG

  • File: s_psg.c
  • Machine: MSX1
  • State: Fonctional

PT3

  • File: s_pt3.c
  • Machine: MSX2
  • State: Fonctional

Sprite Mode 1

  • File: s_sm1.c
  • Machine: MSX1
  • State: Fonctional

Sprite Mode 2

  • File: s_sprite.c
  • Machine: MSX2
  • State: Fonctional

System

  • File: s_sys.c
  • Machine: MSX1
  • State: Fonctional

Text

  • File: s_text.c
  • Machine: MSX1/2
  • State: Fonctional

VDP Command

  • File: s_vdpcmd.c
  • Machine: MSX2
  • State: Fonctional

VGM

  • File: s_vgm.c
  • Machine: MSX1
  • State: Fonctional

WYZ

  • File: s_wyz.c
  • Machine: MSX2
  • State: Fonctional

Compress

  • File: s_zip.c
  • Machine: MSX2
  • State: Fonctional