Difference between revisions of "What is MSXgl?"

From MSX Game Library

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|πŸ“ <tt>engine</tt>   || The MSXgl engine
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|πŸ“ <tt>engine</tt>     ||  
 
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|πŸ“ <tt>projects</tt> ||
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|β””πŸ“ <tt>content</tt>   ||  
 
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|πŸ“ <tt>tools</tt>   || Tools use by the Build Tool
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|β””πŸ“ <tt>datasrc</tt>    ||
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|β””πŸ“ <tt>doc</tt>        ||
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|β””πŸ“ <tt>lib</tt>        ||
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|β””πŸ“ <tt>script</tt>    ||
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|β””πŸ“ <tt>src</tt>        ||
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|πŸ“ <tt>projects</tt>    ||
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|β””πŸ“ <tt>samples</tt>    ||
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|β””πŸ“ <tt>targets</tt>    ||
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|β””πŸ“ <tt>template</tt>  ||
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|πŸ“ <tt>tools</tt>       ||
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|β””πŸ“ <tt>audio</tt>      ||
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|β””πŸ“ <tt>build</tt>      ||
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|β””πŸ“ <tt>sdcc</tt>      ||  
 
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Revision as of 19:06, 13 January 2022

MSXGL is a Game Library wrote in C and targeting MSX 8-bits computers.

Cette librarire

The library target all generation of MSX machines (with more or less complete support):

  • MSX1 (99%)
  • MSX2 (99%)
  • MSX2+ (50%)
  • MSX trubo R (10%)


  • VDP: TMS9918 and V9938
  • PSG: AY-3-8910
  • RTC: RP-5C01 (MSX2)

It also offers the possibility to generate a program for a wide variety of formats:

  • Plain ROM (8K~64K)
  • Mapped ROM (64K~4096K in ASCII8/16 and Konami/SCC)
  • MSX-DOS binary 1/2
  • BASIC binary


Directories

πŸ“ engine
β””πŸ“ content
β””πŸ“ datasrc
β””πŸ“ doc
β””πŸ“ lib
β””πŸ“ script
β””πŸ“ src
πŸ“ projects
β””πŸ“ samples
β””πŸ“ targets
β””πŸ“ template
πŸ“ tools
β””πŸ“ audio
β””πŸ“ build
β””πŸ“ sdcc