Difference between revisions of "Modules/tile/Settings"
From MSX Game Library
|  (Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> #define TILE_WIDTH			8	// Tile width #define TILE_HEIGHT			8	// Tile height #define TILE_BPP			4	//...") | |||
| Line 1: | Line 1: | ||
| Library configuration (<tt>msxgl_config.h</tt>): | Library configuration (<tt>msxgl_config.h</tt>): | ||
| <syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
| − | #define TILE_WIDTH	 | + | #define TILE_WIDTH				8	// Tile width | 
| − | #define TILE_HEIGHT	 | + | #define TILE_HEIGHT				8	// Tile height | 
| − | #define TILE_BPP	 | + | #define TILE_BPP				4	// Screen bits-per-pixel | 
| #define TILE_SCREEN_WIDTH		256	// Screen width | #define TILE_SCREEN_WIDTH		256	// Screen width | ||
| #define TILE_SCREEN_HEIGHT		212	// Screen height | #define TILE_SCREEN_HEIGHT		212	// Screen height | ||
Revision as of 23:28, 13 January 2024
Library configuration (msxgl_config.h):
#define TILE_WIDTH 8 // Tile width #define TILE_HEIGHT 8 // Tile height #define TILE_BPP 4 // Screen bits-per-pixel #define TILE_SCREEN_WIDTH 256 // Screen width #define TILE_SCREEN_HEIGHT 212 // Screen height #define TILE_USE_SKIP TRUE // Skip drawing of a given index #define TILE_SKIP_INDEX 0 // The index tile to skip