Difference between revisions of "Modules/tile/Settings"
From MSX Game Library
(Created page with "Library configuration (<tt>msxgl_config.h</tt>): <syntaxhighlight lang="c"> #define TILE_WIDTH 8 // Tile width #define TILE_HEIGHT 8 // Tile height #define TILE_BPP 4 //...") |
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Library configuration (<tt>msxgl_config.h</tt>): | Library configuration (<tt>msxgl_config.h</tt>): | ||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
− | #define TILE_WIDTH | + | #define TILE_WIDTH 8 // Tile width |
− | #define TILE_HEIGHT | + | #define TILE_HEIGHT 8 // Tile height |
− | #define TILE_BPP | + | #define TILE_BPP 4 // Screen bits-per-pixel |
− | #define TILE_SCREEN_WIDTH 256 // Screen width | + | #define TILE_SCREEN_WIDTH 256 // Screen width |
− | #define TILE_SCREEN_HEIGHT 212 // Screen height | + | #define TILE_SCREEN_HEIGHT 212 // Screen height |
#define TILE_USE_SKIP TRUE // Skip drawing of a given index | #define TILE_USE_SKIP TRUE // Skip drawing of a given index | ||
− | #define TILE_SKIP_INDEX 0 // The index tile to skip | + | #define TILE_SKIP_INDEX 0 // The index tile to skip |
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 23:29, 13 January 2024
Library configuration (msxgl_config.h):
#define TILE_WIDTH 8 // Tile width #define TILE_HEIGHT 8 // Tile height #define TILE_BPP 4 // Screen bits-per-pixel #define TILE_SCREEN_WIDTH 256 // Screen width #define TILE_SCREEN_HEIGHT 212 // Screen height #define TILE_USE_SKIP TRUE // Skip drawing of a given index #define TILE_SKIP_INDEX 0 // The index tile to skip