Difference between revisions of "Modules/tile/Settings"
From MSX Game Library
| Line 1: | Line 1: | ||
| Library configuration (<tt>msxgl_config.h</tt>): | Library configuration (<tt>msxgl_config.h</tt>): | ||
| <syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
| − | #define TILE_WIDTH				8	// Tile width | + | #define TILE_WIDTH				8		// Tile width | 
| − | #define TILE_HEIGHT				8	// Tile height | + | #define TILE_HEIGHT				8		// Tile height | 
| − | #define TILE_BPP				4	// Screen bits-per-pixel | + | #define TILE_BPP				4		// Screen bits-per-pixel | 
| − | #define TILE_SCREEN_WIDTH		256	// Screen width | + | #define TILE_SCREEN_WIDTH		256		// Screen width | 
| − | #define TILE_SCREEN_HEIGHT		212	// Screen height | + | #define TILE_SCREEN_HEIGHT		212		// Screen height | 
| #define TILE_USE_SKIP			TRUE	// Skip drawing of a given index | #define TILE_USE_SKIP			TRUE	// Skip drawing of a given index | ||
| − | #define TILE_SKIP_INDEX			0	// The index tile to skip | + | #define TILE_SKIP_INDEX			0		// The index tile to skip | 
| </syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 23:29, 13 January 2024
Library configuration (msxgl_config.h):
#define TILE_WIDTH 8 // Tile width #define TILE_HEIGHT 8 // Tile height #define TILE_BPP 4 // Screen bits-per-pixel #define TILE_SCREEN_WIDTH 256 // Screen width #define TILE_SCREEN_HEIGHT 212 // Screen height #define TILE_USE_SKIP TRUE // Skip drawing of a given index #define TILE_SKIP_INDEX 0 // The index tile to skip