Difference between revisions of "Modules/debug/Settings"
From MSX Game Library
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#define DEBUG_TOOL DEBUG_DISABLE | #define DEBUG_TOOL DEBUG_DISABLE | ||
#define PROFILE_LEVEL 10 | #define PROFILE_LEVEL 10 | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | When <tt>DEBUG_DISABLE</tt> is set to <tt>DEBUG_OPENMSX_P</tt>, you also need to setup additionnal emulator command line in your project configuration (<tt>project_config.js</tt>): | ||
+ | <syntaxhighlight lang="js"> | ||
+ | //-- Emulator extra parameters to be add to command-line (string). Emulator sotfware specific | ||
+ | EmulExtraParam= `-script ${ToolsDir}script/openMSX/debugger_pvm.tcl`; | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 09:00, 16 July 2024
Library configuration (msxgl_config.h):
// Debugger and profiler options // - DEBUG_DISABLE ................ No debug or profile feature // - DEBUG_EMULICIOUS ............. Debug features for Emulicious // - DEBUG_OPENMSX ................ Debug features for openMSX using 'debugdevice' extension // - DEBUG_OPENMSX_P .............. Debug features for openMSX using PVM script (tools/script/openMSX/debugger_pvm.tcl) // - DEBUG_OPENMSX_G .............. Profiler features for openMSX using Grauw script (tools/script/openMSX/profiler_grauw.tcl) // - DEBUG_OPENMSX_S .............. Profiler features for openMSX using Salutte script (tools/script/openMSX/profiler_salutte.tcl) #define DEBUG_TOOL DEBUG_DISABLE #define PROFILE_LEVEL 10
When DEBUG_DISABLE is set to DEBUG_OPENMSX_P, you also need to setup additionnal emulator command line in your project configuration (project_config.js):
//-- Emulator extra parameters to be add to command-line (string). Emulator sotfware specific EmulExtraParam= `-script ${ToolsDir}script/openMSX/debugger_pvm.tcl`;