Difference between revisions of "Modules/debug/Settings"

From MSX Game Library

< Modules‎ | debug

 
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=== Debug ===
 
=== Debug ===
Library configuration (<tt>msxgl_config.h</tt>) for debug device:
+
Library configuration (<tt>msxgl_config.h</tt>):
 
<syntaxhighlight lang="c">
 
<syntaxhighlight lang="c">
 
// Debugger options
 
// Debugger options
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// - DEBUG_OPENMSX_P .............. Debug features for openMSX using PVM script (tools/script/openMSX/debugger_pvm.tcl)
 
// - DEBUG_OPENMSX_P .............. Debug features for openMSX using PVM script (tools/script/openMSX/debugger_pvm.tcl)
 
#define DEBUG_TOOL DEBUG_DISABLE
 
#define DEBUG_TOOL DEBUG_DISABLE
</syntaxhighlight>
 
  
When <tt>DEBUG_TOOL</tt> is set to <tt>DEBUG_OPENMSX_P</tt>, you also need to setup additionnal emulator command line in your project configuration (<tt>project_config.js</tt>):
 
<syntaxhighlight lang="js">
 
//-- Emulator extra parameters to be add to command-line (string). Emulator sotfware specific
 
EmulExtraParam= `-script ${ToolsDir}script/openMSX/debugger_pvm.tcl`;
 
</syntaxhighlight>
 
 
=== Profile ==
 
Library configuration (<tt>msxgl_config.h</tt>) for profile device:
 
<syntaxhighlight lang="c">
 
 
// Profiler options
 
// Profiler options
 
// - PROFILE_DISABLE .............. No profile tool
 
// - PROFILE_DISABLE .............. No profile tool
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#define PROFILE_TOOL PROFILE_DISABLE
 
#define PROFILE_TOOL PROFILE_DISABLE
 
#define PROFILE_LEVEL 10
 
#define PROFILE_LEVEL 10
</syntaxhighlight>
 
 
When <tt>PROFILE_TOOL</tt> is set to <tt>PROFILE_OPENMSX_G</tt> (Grauw), you also need to setup additionnal emulator command line in your project configuration (<tt>project_config.js</tt>):
 
<syntaxhighlight lang="js">
 
//-- Emulator extra parameters to be add to command-line (string). Emulator sotfware specific
 
EmulExtraParam= `-script ${ToolsDir}script/openMSX/profiler_grauw.tcl`;
 
</syntaxhighlight>
 
 
When <tt>PROFILE_TOOL</tt> is set to <tt>PROFILE_OPENMSX_S</tt> (Sallute), you also need to setup additionnal emulator command line in your project configuration (<tt>project_config.js</tt>):
 
<syntaxhighlight lang="js">
 
//-- Emulator extra parameters to be add to command-line (string). Emulator sotfware specific
 
EmulExtraParam= `-script ${ToolsDir}script/openMSX/profiler_salute.tcl -command "profile::section_scope_bp frame 0xFD9F; profile_osd ms;"`;
 
 
</syntaxhighlight>
 
</syntaxhighlight>

Latest revision as of 23:21, 18 September 2024

Debug

Library configuration (msxgl_config.h):

// Debugger options
// - DEBUG_DISABLE ................ No debug tool
// - DEBUG_EMULICIOUS ............. Debug features for Emulicious
// - DEBUG_OPENMSX ................ Debug features for openMSX using 'debugdevice' extension
// - DEBUG_OPENMSX_P .............. Debug features for openMSX using PVM script (tools/script/openMSX/debugger_pvm.tcl)
#define DEBUG_TOOL					DEBUG_DISABLE

// Profiler options
// - PROFILE_DISABLE .............. No profile tool
// - PROFILE_OPENMSX_G ............ Profiler features for openMSX using Grauw script (tools/script/openMSX/profiler_grauw.tcl)
// - PROFILE_OPENMSX_S ............ Profiler features for openMSX using Salutte script (tools/script/openMSX/profiler_salutte.tcl)
#define PROFILE_TOOL				PROFILE_DISABLE
#define PROFILE_LEVEL				10