Difference between revisions of "Samples"
From MSX Game Library
(→Compressor) |
|||
(62 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | Here is a list of sample programs included with '''MSXgl''' to illustrate how to use the library’s various features and functions. | ||
+ | To test a sample program, follow these steps: | ||
+ | # Open a command-line interface in the <tt>MSXgl/projects/samples/</tt> directory. | ||
+ | # Run one of the following commands, depending on your operating system: | ||
+ | #* <tt>build.bat s_game</tt> (Windows) | ||
+ | #* <tt>./build.sh s_game</tt> (Linux & macOS) | ||
+ | |||
+ | Replace <tt>s_game</tt> with the name of the sample you wish to test (there’s no need to include the <tt>.c</tt> file extension). | ||
+ | |||
+ | <u>Note:</u> Sample programs use a configuration system that overwrites the default project settings (<tt>project_config.js</tt>) with a sample-specific configuration file (e.g., <tt>s_game.js</tt>). This approach allows multiple projects to coexist in the same directory without conflicts. | ||
+ | |||
+ | For standalone projects, this step is unnecessary. To learn how to set up your own project from scratch, see [[Create my first program|this guide]]. | ||
== Core == | == Core == | ||
Line 5: | Line 17: | ||
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Hello | |name=Hello | ||
− | |desc=Program showing the minimal code needed to display a text. | + | |desc=Program showing the minimal code needed to display a "Hello World!" text. |
|module1= | |module1= | ||
|module2= | |module2= | ||
Line 15: | Line 27: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_hello.jpg | ||
}} | }} | ||
Line 32: | Line 44: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_bios.jpg | ||
}} | }} | ||
Line 49: | Line 61: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg | ||
}} | }} | ||
Line 66: | Line 78: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg | ||
}} | }} | ||
Line 83: | Line 95: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sys.jpg | ||
}} | }} | ||
Line 102: | Line 114: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg | ||
}} | }} | ||
Line 119: | Line 131: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/ | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_gm3_2.png |
}} | }} | ||
Line 136: | Line 148: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg | ||
+ | }} | ||
+ | |||
+ | === Scrolling === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=Scrolling | ||
+ | |desc=Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling. | ||
+ | |module1=vdp | ||
+ | |module2=scroll | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_scroll.c | ||
+ | |machine=MSX2 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_scroll.png | ||
}} | }} | ||
Line 153: | Line 182: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sm1.jpg | ||
}} | }} | ||
Line 160: | Line 189: | ||
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Sprite | |name=Sprite | ||
− | |desc=Program | + | |desc=Program demonstrating the use of sprite mode 2 (including multi-colors) and split screen using the horizontal interrupt to modify VDP parameters during screen rendering. |
|module1=vdp | |module1=vdp | ||
|module2= | |module2= | ||
Line 170: | Line 199: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg | ||
+ | }} | ||
+ | |||
+ | === Sprite FX === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=Sprite FX | ||
+ | |desc=Program showing the use of Sprite Tool module to modify sprite data (support Cropping, Flipping, Asking and Rotating). | ||
+ | |module1=sprite_fx | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_sprtfx.c | ||
+ | |machine=MSX2 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprttool.gif | ||
}} | }} | ||
Line 187: | Line 233: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_swsprt.png | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_swsprt.png | ||
}} | }} | ||
Line 204: | Line 250: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_swtile.png | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_swtile.png | ||
}} | }} | ||
Line 221: | Line 267: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_text.jpg | ||
}} | }} | ||
Line 238: | Line 284: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vdpcmd.jpg | ||
}} | }} | ||
Line 257: | Line 303: | ||
|target=DOS0 | |target=DOS0 | ||
|ext= | |ext= | ||
− | |state= | + | |state=PARTIAL |
|img= | |img= | ||
}} | }} | ||
Line 274: | Line 320: | ||
|target=DOS1 | |target=DOS1 | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_dos.png |
}} | }} | ||
Line 291: | Line 337: | ||
|target=DOS2 | |target=DOS2 | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_dos2.png |
}} | }} | ||
Line 308: | Line 354: | ||
|target=ROM_ASCII8_128K | |target=ROM_ASCII8_128K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img= | |img= | ||
+ | }} | ||
+ | |||
+ | === NEO mapper === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=NEO mapper | ||
+ | |desc=Program showing usage of NEO-8 mapped ROM and segments switching. | ||
+ | |module1= | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_neomap.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_NEO8_8M | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_neomap.png | ||
}} | }} | ||
Line 327: | Line 390: | ||
|target=BIN_USR | |target=BIN_USR | ||
|ext={{NINJATAP}} | |ext={{NINJATAP}} | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_usr.png |
}} | }} | ||
Line 335: | Line 398: | ||
|name=Compressor | |name=Compressor | ||
|desc=Program showing the use of several compression algorithms (RLEp, Bitbuster 1 & 2, ZX0 and Pletter). | |desc=Program showing the use of several compression algorithms (RLEp, Bitbuster 1 & 2, ZX0 and Pletter). | ||
− | |module1=compress | + | |module1=compress/bitbuster |
− | |module2=compress/ | + | |module2=compress/bitbuster2 |
− | |module3=compress/ | + | |module3=compress/lz48 |
− | |module4=compress/ | + | |module4=compress/pletter |
− | |module5=compress/ | + | |module5=compress/zx0 |
|file=s_zip.c | |file=s_zip.c | ||
|machine=MSX2 | |machine=MSX2 | ||
|target=DOS1 | |target=DOS1 | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_zip.png |
+ | }} | ||
+ | |||
+ | === Driver === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=Driver | ||
+ | |desc=Program showing the creation of the driver, a code designed to be placed in memory and executed from a main program. Used in [[#MSX-DOS 2]] sample. | ||
+ | |module1= | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_drv.c | ||
+ | |machine=MSX1 | ||
+ | |target=RAW | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_drv.png | ||
+ | }} | ||
+ | |||
+ | === Encryption === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=Encryption | ||
+ | |desc=Program showing the use of an encoding system to encrypt data. Useful for creating backup codes, for example. | ||
+ | |module1=crypt | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_crypt.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_crypt.png | ||
}} | }} | ||
Line 351: | Line 448: | ||
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Game | |name=Game | ||
− | |desc=Program showing the use of Game and Game pawn modules. The Game module offers state management while Game pawn allows to manage characters (display, animation, movement, collision, etc.) | + | |desc=Program showing the use of Game state and Game pawn modules. The Game state module offers state management while Game pawn allows to manage characters (display, animation, movement, collision, etc.) |
− | |module1=game | + | |module1=game/state |
− | |module2= | + | |module2=game/pawn |
|module3= | |module3= | ||
|module4= | |module4= | ||
Line 361: | Line 458: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.png | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.png | ||
+ | }} | ||
+ | |||
+ | === Localize === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=Localize | ||
+ | |desc=Demonstration of the localization management module with support for multiple languages and management of different character sets. | ||
+ | |module1=localize | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_loc.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_loc.png | ||
}} | }} | ||
Line 378: | Line 492: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_math.jpg | ||
}} | }} | ||
− | === | + | === Menu === |
+ | {{SAMPLE_BOX | ||
+ | |name=Menu | ||
+ | |desc=Program showing the use of Menu module. | ||
+ | |module1=game/menu | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_menu.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=PARTIAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_menu.png | ||
+ | }} | ||
+ | |||
+ | === QR Code === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=QR Code | ||
+ | |desc=Program showing the use of QR Code module. | ||
+ | |module1=tool/qrcode | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_qrcode.c | ||
+ | |machine=MSX2 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_qrcode.png | ||
+ | }} | ||
+ | |||
+ | === QR Code Tiny === | ||
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
− | |name= | + | |name=QR Code |
− | |desc=Program showing the use of | + | |desc=Program showing the use of QR Code Tiny module (version optimized for fixed size). |
− | |module1= | + | |module1=tool/qrcode_tiny |
− | |module2= | + | |module2= |
|module3= | |module3= | ||
|module4= | |module4= | ||
|module5= | |module5= | ||
− | |file= | + | |file=s_qrtiny.c |
|machine=MSX2 | |machine=MSX2 | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/ | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_qrtiny.png |
+ | }} | ||
+ | |||
+ | === Save === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=Save | ||
+ | |desc=Program showing the use of data save from cartridge (supporting floppy disk and PAC cartridge). | ||
+ | |module1=tool/disk_save | ||
+ | |module2=device/pac | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_save.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_save.png | ||
+ | }} | ||
+ | |||
+ | === WaveGame === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=WaveGame | ||
+ | |desc=Program demonstrate the use WaveGame feature for the Pico+ cartridge. | ||
+ | |module1=device/wavegame | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_wavegm.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_wavegm.png | ||
}} | }} | ||
Line 414: | Line 596: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_joystick.jpg | ||
}} | }} | ||
Line 431: | Line 613: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_keyboard.jpg | ||
}} | }} | ||
Line 438: | Line 620: | ||
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Mouse | |name=Mouse | ||
− | |desc=Program showing the use of mouse device | + | |desc=Program showing the use of mouse device and universal port (joystick port) device detection. |
|module1=input | |module1=input | ||
|module2= | |module2= | ||
Line 448: | Line 630: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_mouse.png |
}} | }} | ||
Line 465: | Line 647: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext={{NINJATAP}} | |ext={{NINJATAP}} | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ntap.png | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ntap.png | ||
+ | }} | ||
+ | |||
+ | === JoyMega === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=JoyMega | ||
+ | |desc=Program showing the use of JoyMega adapter to use 8 buttons Megadrive joystick on MSX. | ||
+ | |module1=device/joymega | ||
+ | |module2=device/msx-hid | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_jmega.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_32K | ||
+ | |ext={{JOYMEGA}} | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_jmega.png | ||
+ | }} | ||
+ | |||
+ | === Lightgun === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=Lightgun | ||
+ | |desc=Program showing the use of 'ASCII Plus-X Terminator' and 'MHT Gun-Stick' lightguns on MSX. | ||
+ | |module1=device/lightgun | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_lgun.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_32K | ||
+ | |ext= | ||
+ | |state=PARTIAL | ||
+ | |img= | ||
}} | }} | ||
Line 481: | Line 697: | ||
|machine=MSX1 | |machine=MSX1 | ||
|target=ROM_16K | |target=ROM_16K | ||
− | |ext= | + | |ext=OBSONET |
− | |state= | + | |state=WIP |
|img= | |img= | ||
}} | }} | ||
Line 499: | Line 715: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext={{PAC}} | |ext={{PAC}} | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pac.png | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pac.png | ||
+ | }} | ||
+ | |||
+ | === Paddle === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=Paddle | ||
+ | |desc=Program showing the use of Arkanoid Vaus Paddle module. | ||
+ | |module1=device/paddle | ||
+ | |module2= | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_paddle.c | ||
+ | |machine=MSX1 | ||
+ | |target=ROM_48K_ISR | ||
+ | |ext=PADDLE | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_paddle.png | ||
}} | }} | ||
Line 516: | Line 749: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext={{V9990}} | |ext={{V9990}} | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_v9990.png |
}} | }} | ||
Line 525: | Line 758: | ||
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Arkos | |name=Arkos | ||
− | |desc=Program | + | |desc=Program to demonstrate the use of the different Arkos Tracker (AT2 and AT3) music replayers. |
|module1=arkos/akg_player | |module1=arkos/akg_player | ||
|module2=arkos/akm_player | |module2=arkos/akm_player | ||
Line 535: | Line 768: | ||
|target=ROM_ASCII8_128K | |target=ROM_ASCII8_128K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_arkos.png | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_arkos.png | ||
}} | }} | ||
Line 542: | Line 775: | ||
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=ayFX | |name=ayFX | ||
− | |desc=Program showing the use of ayFX | + | |desc=Program showing the use of ayFX sound effect replayer (both using a bank or a single sound file). |
|module1=ayfx/ayfx_player | |module1=ayfx/ayfx_player | ||
|module2= | |module2= | ||
Line 552: | Line 785: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_ayfx.jpg | ||
}} | }} | ||
Line 560: | Line 793: | ||
|name=Light VGM | |name=Light VGM | ||
|desc=Program showing the use of light-VGM's replayer (PSG). | |desc=Program showing the use of light-VGM's replayer (PSG). | ||
− | |module1= | + | |module1=vgm/lvgm_player |
+ | |module2=dos_mapper | ||
+ | |module3= | ||
+ | |module4= | ||
+ | |module5= | ||
+ | |file=s_lvgm.c | ||
+ | |machine=MSX1 | ||
+ | |target=DOS2 | ||
+ | |ext= | ||
+ | |state=FUNCTIONAL | ||
+ | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_lvgm.png | ||
+ | }} | ||
+ | |||
+ | === NDP === | ||
+ | {{SAMPLE_BOX | ||
+ | |name=NDP | ||
+ | |desc=Program showing the use of NDP replayer (PSG). | ||
+ | |module1=ndp/ndp_player | ||
|module2= | |module2= | ||
|module3= | |module3= | ||
|module4= | |module4= | ||
|module5= | |module5= | ||
− | |file= | + | |file=s_ndp.c |
|machine=MSX1 | |machine=MSX1 | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_ndp.png |
}} | }} | ||
Line 586: | Line 836: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pcm.jpg | ||
}} | }} | ||
Line 603: | Line 853: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_pcmplay.png |
}} | }} | ||
Line 620: | Line 870: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_pt3.jpg | ||
}} | }} | ||
Line 637: | Line 887: | ||
|target=ROM_KONAMI_SCC_128K | |target=ROM_KONAMI_SCC_128K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_trilo.png |
}} | }} | ||
Line 654: | Line 904: | ||
|target=ROM_ASCII16_256K | |target=ROM_ASCII16_256K | ||
|ext={{SCC}} {{MSXMUSIC}} {{MSXAUDIO}} | |ext={{SCC}} {{MSXMUSIC}} {{MSXAUDIO}} | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_vgm.jpg | ||
}} | }} | ||
Line 671: | Line 921: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
|img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_wyz.png | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_wyz.png | ||
}} | }} | ||
Line 688: | Line 938: | ||
|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= | ||
− | |state= | + | |state=FUNCTIONAL |
− | |img= | + | |img=raw.githubusercontent.com/aoineko-fr/MSXgl/refs/heads/main/engine/doc/img/project/s_wyz2.png |
}} | }} |
Latest revision as of 20:38, 19 October 2025
Here is a list of sample programs included with MSXgl to illustrate how to use the library’s various features and functions. To test a sample program, follow these steps:
- Open a command-line interface in the MSXgl/projects/samples/ directory.
- Run one of the following commands, depending on your operating system:
- build.bat s_game (Windows)
- ./build.sh s_game (Linux & macOS)
Replace s_game with the name of the sample you wish to test (there’s no need to include the .c file extension).
Note: Sample programs use a configuration system that overwrites the default project settings (project_config.js) with a sample-specific configuration file (e.g., s_game.js). This approach allows multiple projects to coexist in the same directory without conflicts.
For standalone projects, this step is unnecessary. To learn how to set up your own project from scratch, see this guide.
Core
Hello World

- File: s_hello.c
- State: ✔️ Functional


BIOS



Clock



PSG



System
Render
Draw



Graph Mode 3






Scrolling



Sprite Mode 1



Sprite Mode 2

- Showcased modules:
- File: s_sprite.c
- State: ✔️ Functional


Sprite FX

- Showcased modules:
- File: s_sprtfx.c
- State: ✔️ Functional


Software Sprite

- Showcased modules:
- File: s_swsprt.c
- State: ✔️ Functional


Software Tile

- Showcased modules:
- File: s_swtile.c
- State: ✔️ Functional


Text




VDP Command

- Showcased modules:
- File: s_vdpcmd.c
- State: ✔️ Functional


Target format
Boot Disk



MSX-DOS




MSX-DOS 2



Mapped ROM

- File: s_mapper.c
- State: ✔️ Functional


NEO mapper

- File: s_neomap.c
- State: ✔️ Functional


Utilities
BASIC USR




Compressor

- Showcased modules:
- compress/bitbuster (doc, code)
- compress/bitbuster2 (doc, code)
- compress/lz48 (doc, code)
- compress/pletter (doc, code)
- compress/zx0 (doc, code)
- File: s_zip.c
- State: ✔️ Functional


Driver

- File: s_drv.c
- State: ✔️ Functional


Encryption



Game



Localize



Math



Menu



QR Code

- Showcased modules:
- tool/qrcode (doc, code)
- File: s_qrcode.c
- State: ✔️ Functional


QR Code Tiny

- Showcased modules:
- File: s_qrtiny.c
- State: ✔️ Functional


Save

- Showcased modules:
- tool/disk_save (doc, code)
- device/pac (doc, code)
- File: s_save.c
- State: ✔️ Functional


WaveGame

- Showcased modules:
- File: s_wavegm.c
- State: ✔️ Functional


Devices
Joystick

- Showcased modules:
- File: s_joystk.c
- State: ✔️ Functional


Keyboard

- Showcased modules:
- File: s_keybrd.c
- State: ✔️ Functional


Mouse



Ninja Tap

- Showcased modules:
- File: s_ntap.c
- State: ✔️ Functional



JoyMega

- Showcased modules:
- device/joymega (doc, code)
- device/msx-hid (doc, code)
- File: s_jmega.c
- State: ✔️ Functional
Lightgun

- Showcased modules:
- File: s_lgun.c
- State: ❓ Partially functional


ObsoNET

- Showcased modules:
- File: s_onet.c
- State: 🚧 Work in progress


PAC

- Showcased modules:
- device/pac (doc, code)
- File: s_pac.c
- State: ✔️ Functional



Paddle

- Showcased modules:
- device/paddle (doc, code)
- File: s_paddle.c
- State: ✔️ Functional


V9990




Audio Format
Arkos

- Showcased modules:
- File: s_arkos.c
- State: ✔️ Functional


ayFX

- Showcased modules:
- File: s_ayfx.c
- State: ✔️ Functional


lVGM

- Showcased modules:
- vgm/lvgm_player (doc, code)
- dos_mapper (doc, code)
- File: s_lvgm.c
- State: ✔️ Functional


NDP

- Showcased modules:
- File: s_ndp.c
- State: ✔️ Functional


PCM-Encoder

- Showcased modules:
- pcm/pcmenc (doc, code)
- File: s_pcmenc.c
- State: ✔️ Functional


PCM Play

- Showcased modules:
- pcm/pcmplay (doc, code)
- File: s_pcmplay.c
- State: ✔️ Functional


PT3

- Showcased modules:
- File: s_pt3.c
- State: ✔️ Functional


Trilo Tracker SCC

- Showcased modules:
- File: s_trilo.c
- State: ✔️ Functional



VGM

- Showcased modules:
- File: s_vgm.c
- State: ✔️ Functional





WYZ

- Showcased modules:
- File: s_wyz.c
- State: ✔️ Functional


WYZ2

- Showcased modules:
- File: s_wyz2.c
- State: ✔️ Functional

