Difference between revisions of "Ressources"
From MSX Game Library
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* MSX Resource Center's [https://www.msx.org/wiki/Category:Programming Programming wiki]. | * MSX Resource Center's [https://www.msx.org/wiki/Category:Programming Programming wiki]. | ||
* MSX game creators: | * MSX game creators: | ||
| − | ** [https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman], Team Bomba (2003) | + | ** [https://santiontanon.blogspot.com/ Santiago Ontañón's blog] |
| − | + | ** [https://bengalack.blogspot.com/ Bengalack's blog] | |
| − | + | ||
| − | + | === MSX game making-of === | |
| − | + | * [https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman], Team Bomba (2003) | |
| − | + | * [https://santiontanon.blogspot.com/2017/09/procedural-content-generation-in.html Procedural Content Generation in XSPelunker], Santiago Ontañón (2017) | |
| − | + | * [https://santiontanon.blogspot.com/2017/09/raycasting-in-tales-of-popolon-msx.html Raycasting in Tales of Popolon], Santiago Ontañón (2017) | |
| − | + | * [https://santiontanon.blogspot.com/2019/04/smooth-scroll-in-xracing.html Smooth Scroll in XRacing], Santiago Ontañón (2019) | |
| − | + | * [https://santiontanon.blogspot.com/2019/02/the-flag-effect-in-xracing.html The Flag Effect in XRacing], Santiago Ontañón (2019) | |
| + | * [https://santiontanon.blogspot.com/2020/10/quick-technical-overview-of-menace-from.html Quick Technical Overview of The Menace from Triton], Santiago Ontañón (2020) | ||
| + | * [http://defdanny.de/2022/10/22/making-of-diced-tournament Making of DICED – Tournament], DefDanny (2022) | ||
| + | * [https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling], Giuseppe Ettore "thegeps" Pintus (2022) | ||
| + | * [https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen], Fabulous 8bit (2023) | ||
== Other C library == | == Other C library == | ||
Revision as of 22:00, 30 November 2025
About MSXgl
- Articles:
- Let's Start Game Programming with MSXgl by HSK (Japanese).
- Writing an MSX2 game… in 2023 – PART 1 (using MSXgl) by Jacco Bikker.
- Programming on MSXgl and V9990 by Andrés De Pedro (Spanish).
- Articles about MSXgl in Future Disk 48 & 49.
- MSXgl: Introduction and Migration Guide by MoltSXalats (Spanish).
- Documentation:
- Source exemples:
- MSXgl's samples (open source)
- Crawlers (open source)
- Room 5 (open source)
- Peng Pong (open source)
About the MSX
- MSX Assembly Page's collection of online MSX resources by Grauw.
- MSX Resource Center's Programming wiki.
- MSX game creators:
MSX game making-of
- The Making Of Bombaman, Team Bomba (2003)
- Procedural Content Generation in XSPelunker, Santiago Ontañón (2017)
- Raycasting in Tales of Popolon, Santiago Ontañón (2017)
- Smooth Scroll in XRacing, Santiago Ontañón (2019)
- The Flag Effect in XRacing, Santiago Ontañón (2019)
- Quick Technical Overview of The Menace from Triton, Santiago Ontañón (2020)
- Making of DICED – Tournament, DefDanny (2022)
- Freedom Fighter smooth scrolling, Giuseppe Ettore "thegeps" Pintus (2022)
- Under The Hood - Lilly's Saga - The stones of Evergreen, Fabulous 8bit (2023)
Other C library
- Fusion-C 1.2 (C library for SDCC compiler).
- libmsx (C library for SDCC compiler).
- sdcc_stdio (stdio lib implementation for SDCC compiler for CP/M-80).