Difference between revisions of "Ressources"

From MSX Game Library

(About the MSX)
(About the MSX)
 
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== About MSXgl ==
 
== About MSXgl ==
* HSK's quick user-guide in Japanese: ''[https://github.com/hsk/msxgl/tree/main MSXGL を使ってゲームプログラミングをしよう]''.
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* Articles:
* ''[https://jacco.ompf2.com/2023/09/14/writing-an-msx2-game-in-2023-part-1/ Writing an MSX2 game… in 2023 – PART 1]'' (using MSXgl) by Jacco Bikker.
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** ''[https://github.com/hsk/msxgl/tree/main Let's Start Game Programming with MSXgl]'' by HSK (Japanese).
* ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro.
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** ''[https://jacco.ompf2.com/2023/09/14/writing-an-msx2-game-in-2023-part-1/ Writing an MSX2 game… in 2023 – PART 1]'' (using MSXgl) by Jacco Bikker.
* Articles about MSXgl in Future Disk 48 & 49.
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** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish).
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** Articles about MSXgl in Future Disk 48 & 49.
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** ''[https://moltsxalats.wixsite.com/fusionc/es/post/msxgl-gu%C3%ADa-de-introducci%C3%B3n-y-migraci%C3%B3n MSXgl: Introduction and Migration Guide]'' by MoltSXalats (Spanish).
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* Documentation:
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** [https://aoineko.org/msxgl-doc MSXgl Source code documentation]
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* Source exemples:
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** ''[https://github.com/aoineko-fr/MSXgl/tree/main/projects/samples MSXgl's samples] (open source)
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** ''[https://github.com/aoineko-fr/Crawlers Crawlers]'' (open source)
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** ''[https://github.com/Asso-MO5/room5 Room 5]'' (open source)
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** ''[https://github.com/aoineko-fr/PengPong Peng Pong]'' (open source)
  
 
== About the MSX ==
 
== About the MSX ==
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** [https://santiontanon.blogspot.com/ Santiago Ontañón's blog]
 
** [https://santiontanon.blogspot.com/ Santiago Ontañón's blog]
 
** [https://bengalack.blogspot.com/ Bengalack's blog]
 
** [https://bengalack.blogspot.com/ Bengalack's blog]
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* MSX game making-of:
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** [https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman], Team Bomba (2003)
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** [https://santiontanon.blogspot.com/2017/09/procedural-content-generation-in.html Procedural Content Generation in XSPelunker], Santiago Ontañón (2017)
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** [https://santiontanon.blogspot.com/2017/09/raycasting-in-tales-of-popolon-msx.html Raycasting in Tales of Popolon], Santiago Ontañón (2017)
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** [https://santiontanon.blogspot.com/2019/04/smooth-scroll-in-xracing.html Smooth Scroll in XRacing], Santiago Ontañón (2019)
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** [https://santiontanon.blogspot.com/2019/02/the-flag-effect-in-xracing.html The Flag Effect in XRacing], Santiago Ontañón (2019)
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** [https://santiontanon.blogspot.com/2020/10/quick-technical-overview-of-menace-from.html Quick Technical Overview of The Menace from Triton], Santiago Ontañón (2020)
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** [http://defdanny.de/2022/10/22/making-of-diced-tournament Making of DICED – Tournament], DefDanny (2022)
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** [https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling], Giuseppe Ettore "thegeps" Pintus (2022)
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** [https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen], Fabulous 8bit (2023)
  
 
== Other C library ==
 
== Other C library ==

Latest revision as of 22:00, 30 November 2025

About MSXgl

About the MSX

Other C library

  • Fusion-C 1.2 (C library for SDCC compiler).
  • libmsx (C library for SDCC compiler).
  • sdcc_stdio (stdio lib implementation for SDCC compiler for CP/M-80).