Difference between revisions of "Create a mapped ROM"
From MSX Game Library
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== How to == | == How to == | ||
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+ | === Setup === | ||
First, you need to decide which mapper you want to use and what size you need.<br/> | First, you need to decide which mapper you want to use and what size you need.<br/> | ||
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See the details of the configuration of the build tool: [[Targets#Mapped_ROM_program]]. | See the details of the configuration of the build tool: [[Targets#Mapped_ROM_program]]. | ||
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+ | === Example === | ||
+ | |||
+ | A sample program is available to demonstrate the use of ROM mappers. | ||
+ | See <tt>MSXgl\projects\samples</tt>: | ||
+ | * <tt>[https://github.com/aoineko-fr/MSXgl/blob/main/projects/samples/s_mapper.c s_mapper.c]</tt> (main program) | ||
+ | * <tt>[https://github.com/aoineko-fr/MSXgl/blob/main/projects/samples/s_mapper.cmd s_mapper.cmd]</tt> (build tool configuration) | ||
+ | * <tt>[https://github.com/aoineko-fr/MSXgl/blob/main/projects/samples/s_mapper_s4_b2.c s_mapper_s4_b2.c]</tt> (segment #4 C source) | ||
+ | * <tt>[https://github.com/aoineko-fr/MSXgl/blob/main/projects/samples/s_mapper_s5_b3.asm s_mapper_s5_b3.asm]</tt> (segment #5 assembler source) |
Revision as of 01:05, 8 May 2022
To create cartridges larger than 64 KB, MSXGL allows to use 4 types of ROM mappers.
Contents
Principes
A mapped ROM is visible in pages 1 and 2 of the Z80 memory space (address 4000h-7FFFh and 8000h-BFFFh).
This 32 KB space is divided into either 4 banks of 8 KB or 2 banks of 16 KB.
This is why mappers are often categorized as 8 KB mapper and 16 KB mapper.
ROMs using these mappers can be for example 128 KB, 256 KB, 512 KB, 1 MB, 2 MB or 4 MB in size (4 MB, only for 16 KB mapper).
The total content of the ROM is divided into blocks of the mapper size (8 or 16 KB). These blocks are called segments.
The concept of using mappers is to associate a given segment with a bank to make it visible to the Z80.
By changing the segments visible in each bank during the course of the program, we can thus access the entire contents of the ROM.
128 KB ROM using an 8 KB mapper (ASCII-8). The ROM is composed of 16 segments, visible to the Z80 through 4 banks.
In the example above, segment #0 is visible in bank #0, segment #1 in bank #1, segment #3 in bank #2 and segment #5 in bank #3.
The supported mappers are:
Target | Description |
---|---|
ROM_ASCII8 | ASCII-8: 8 KB segments for a total of 64 KB to 2 MB |
ROM_ASCII16 | ASCII-16: 16 KB segments for a total of 64 KB to 4 MB |
ROM_KONAMI | Konami MegaROM (aka Konami4) 8 KB segments for a total of 64 KB to 2 MB |
ROM_KONAMI_SCC | Konami MegaROM SCC (aka Konami5): 8 KB segments for a total of 64 KB to 2 MB |
More details on the different mappers:
Note: "MegaROM" refers to a ROM of 128 KB or more. Even though they are not widely supported, there is nothing to prevent you from creating a 64 KB ROM using a mapper. We therefore prefer to use the term Mapped ROM here rather than MegaROM.
How to
Setup
First, you need to decide which mapper you want to use and what size you need.
If you have no idea, start with a 128 KB ROM using ASCII-8 mapper.
The choice of ROM is made in the configuration file of the build tool (build.bat).
Example:
set target=ROM_ASCII8 set ROMSize=128
See the details of the configuration of the build tool: Targets#Mapped_ROM_program.
Example
A sample program is available to demonstrate the use of ROM mappers. See MSXgl\projects\samples:
- s_mapper.c (main program)
- s_mapper.cmd (build tool configuration)
- s_mapper_s4_b2.c (segment #4 C source)
- s_mapper_s5_b3.asm (segment #5 assembler source)