Difference between revisions of "Ressources"

From MSX Game Library

(About the MSX development in general)
(About development using MSXgl)
 
(4 intermediate revisions by the same user not shown)
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** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish)
 
** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish)
 
** Articles about MSXgl in Future Disk 48 & 49
 
** Articles about MSXgl in Future Disk 48 & 49
** ''[https://moltsxalats.wixsite.com/fusionc/post/msxgl-introduction-and-migration-guide MSXgl: Introduction and Migration Guide]'' by MoltSXalats
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** Articles by [https://moltsxalats.wixsite.com/fusionc MoltSXalats]:
** ''[https://moltsxalats.wixsite.com/fusionc/post/animations-with-the-msxgl-pawn-module Animations with the MSXgl Pawn Module]'' by MoltSXalats
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*** ''[https://moltsxalats.wixsite.com/fusionc/post/msxgl-introduction-and-migration-guide MSXgl: Introduction and Migration Guide]''
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*** ''[https://moltsxalats.wixsite.com/fusionc/post/animations-with-the-msxgl-pawn-module Animations with the MSXgl Pawn Module]''
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*** ''[https://moltsxalats.wixsite.com/fusionc/post/understanding-an-animated-sprite-in-msx2-with-msxgl Understanding an Animated Sprite in MSX2 with MSXgl]''
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* Source exemples:
 
* Source exemples:
 
** ''[https://github.com/aoineko-fr/MSXgl/tree/main/projects/samples MSXgl's samples] (open source)
 
** ''[https://github.com/aoineko-fr/MSXgl/tree/main/projects/samples MSXgl's samples] (open source)
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== About the MSX development in general ==
 
== About the MSX development in general ==
* ''MSX Assembly Page'' by Grauw:
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* MSX Assembly Page by Grauw:
 
** [https://map.grauw.nl/resources/ collection of online MSX resources] (BIOS, MSX-DOS, VDP...)
 
** [https://map.grauw.nl/resources/ collection of online MSX resources] (BIOS, MSX-DOS, VDP...)
 
** [https://map.grauw.nl/articles/ collection of articles about MSX programming] (tutorials and tips)
 
** [https://map.grauw.nl/articles/ collection of articles about MSX programming] (tutorials and tips)
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** [https://bengalack.blogspot.com/ Bengalack's blog]
 
** [https://bengalack.blogspot.com/ Bengalack's blog]
 
* MSX game making-of:
 
* MSX game making-of:
** [https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman], Team Bomba (2003)
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** ''[https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman]'', Team Bomba (2003)
** [https://santiontanon.blogspot.com/2017/09/procedural-content-generation-in.html Procedural Content Generation in XSPelunker], Santiago Ontañón (2017)
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** ''[https://santiontanon.blogspot.com/2017/09/procedural-content-generation-in.html Procedural Content Generation in XSPelunker]'', Santiago Ontañón (2017)
** [https://santiontanon.blogspot.com/2017/09/raycasting-in-tales-of-popolon-msx.html Raycasting in Tales of Popolon], Santiago Ontañón (2017)
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** ''[https://santiontanon.blogspot.com/2017/09/raycasting-in-tales-of-popolon-msx.html Raycasting in Tales of Popolon]'', Santiago Ontañón (2017)
** [https://santiontanon.blogspot.com/2019/04/smooth-scroll-in-xracing.html Smooth Scroll in XRacing], Santiago Ontañón (2019)
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** ''[https://santiontanon.blogspot.com/2019/04/smooth-scroll-in-xracing.html Smooth Scroll in XRacing]'', Santiago Ontañón (2019)
** [https://santiontanon.blogspot.com/2019/02/the-flag-effect-in-xracing.html The Flag Effect in XRacing], Santiago Ontañón (2019)
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** ''[https://santiontanon.blogspot.com/2019/02/the-flag-effect-in-xracing.html The Flag Effect in XRacing]'', Santiago Ontañón (2019)
** [https://santiontanon.blogspot.com/2020/10/quick-technical-overview-of-menace-from.html Quick Technical Overview of The Menace from Triton], Santiago Ontañón (2020)
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** ''[https://santiontanon.blogspot.com/2020/10/quick-technical-overview-of-menace-from.html Quick Technical Overview of The Menace from Triton]'', Santiago Ontañón (2020)
** [http://defdanny.de/2022/10/22/making-of-diced-tournament Making of DICED – Tournament], DefDanny (2022)
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** ''[http://defdanny.de/2022/10/22/making-of-diced-tournament Making of DICED – Tournament]'', DefDanny (2022)
** [https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling], Giuseppe Ettore "thegeps" Pintus (2022)
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** ''[https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling]'', Giuseppe Ettore "thegeps" Pintus (2022)
** [https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen], Fabulous 8bit (2023)
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** ''[https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen]'', Fabulous 8bit (2023)
  
== Other C library ==
+
== About C development ==
* [https://github.com/ericb59/Fusion-C-v1.2 Fusion-C 1.2] (C library for SDCC compiler).
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* [https://sdcc.sourceforge.net SDCC]: ''[https://sdcc.sourceforge.net/doc/sdccman.pdf SDCC Compiler User Guide]''
* [https://github.com/mori0091/libmsx libmsx] (C library for SDCC compiler).
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* Other C library:
* [https://github.com/lfantoniosi/sdcc_stdio/tree/main sdcc_stdio] (stdio lib implementation for SDCC compiler for CP/M-80).
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** [https://github.com/ericb59/Fusion-C-v1.2 Fusion-C 1.2] (C library for SDCC compiler).
 +
** [https://github.com/mori0091/libmsx libmsx] (C library for SDCC compiler).
 +
** [https://github.com/lfantoniosi/sdcc_stdio/tree/main sdcc_stdio] (stdio lib implementation for SDCC compiler for CP/M-80).

Latest revision as of 11:10, 11 January 2026

On this page you will find external information resources that can help you in the development of an MSX project.

About development using MSXgl

About the MSX development in general

About C development