Difference between revisions of "What is MSXgl?"
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β | {{MSXGL}} is a Game Library wrote in C and targeting MSX 8- | + | {{MSXGL}} is a free and open source Game Library wrote in C and targeting MSX computers. |
+ | |||
+ | The goal of this library is to offer to C programmers, the whole set of functionalities to create a game with high performances.<br/> | ||
+ | Even if a C program can never be as efficient as a program written entirely in assembler, the goal is to try to get as close as possible. | ||
+ | |||
+ | To achieve this goal, the library is dynamically compiled to allow the user to configure the functionalities to best suit his needs.<br/> | ||
+ | Also, the most expensive features are written in assembler. | ||
+ | |||
+ | The other goal was to create a library that can be totally independent of the BIOS. This makes it much easier to use the 16K of page 0.<br/> | ||
+ | The library also provides interrupt handling code to create ROMs that always remain on page 0. | ||
+ | |||
+ | Many [[samples|sample]] programs are available to demonstrate the different [[modules|features]] of the library. | ||
+ | <html><div> | ||
+ | <img width="20%" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/finalsmash.jpg" /> | ||
+ | <img width="20%" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_draw.jpg" /> | ||
+ | <img width="20%" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_psg.jpg" /> | ||
+ | <img width="20%" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_game.png" /> | ||
+ | <img width="20%" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_scroll.png" /> | ||
+ | <img width="20%" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_print.jpg" /> | ||
+ | <img width="20%" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_sprite.jpg" /> | ||
+ | <img width="20%" src="https://raw.githubusercontent.com/aoineko-fr/MSXgl/main/engine/doc/img/sample_clock.jpg" /> | ||
+ | </div></html> | ||
+ | |||
+ | The Build Tool allows in 1 click to create a final program for a large number of target formats: | ||
+ | * Plain ROM from 8K to 64K (interrupt handler can be install in page 0), | ||
+ | * Mapped ROM from 64K to 4096K (ASCII-8, ASCII-16, Konami and Konami SCC mappers), | ||
+ | * MSX-DOS 1 or 2 binary program, | ||
+ | * BASIC binary program. | ||
+ | |||
+ | The library supports the following devices: | ||
+ | * Video: MSX1 (TMS9918), MSX2 (V9938), MSX2+ (V9958) and V9990. | ||
+ | * Audio: PSG (AY-3-8910), MSX-Music (OPLL), MSX-Audio and Konami SCC/SCC+. | ||
+ | * Input: Keyboard, Joystick, Mouse, Paddle and Ninja Tap. | ||
+ | * ROM mapper, slot manager, Real Time Clock (RP-5C01), ... | ||
+ | |||
+ | Here are also the supported audio formats: | ||
+ | * [https://www.julien-nevo.com/arkostracker/ Arkos Tracker 2] (AKG, AKY and AKM) | ||
+ | * [https://github.com/cornelisser/TriloTracker?tab=readme-ov-file TriloTracker SCC] | ||
+ | * [https://github.com/ivanpirog/vortextracker Vortex Tracker II] (PT3) | ||
+ | * [https://github.com/AugustoRuiz/WYZTracker WYZTracker] (WYZ) | ||
+ | * ayFX | ||
+ | * VGM (for all supported audio chip) | ||
+ | * lVGM (a light-VGM format for PSG) | ||
+ | * PCM-Encoder (aka. ''Crystal clean PCM 8bit samples on the poor PSG'') | ||
+ | |||
+ | Many thanks to the members of the [https://msx.org MSX Ressource Center], [http://msxvillage.fr MSX Village] and all the {{DISCORD}} members who have been very helpful.<br/> | ||
+ | |||
+ | The library is distribute under [https://creativecommons.org/licenses/by-sa/4.0/ Creative Commons BY-SA] license. Tools or sources from other authors could use [[credits|other free license]]. | ||
+ | |||
+ | |||
+ | == Directories == | ||
+ | π MSXgl | ||
+ | ββπ engine | MSXgl library | ||
+ | β ββπ content | Data ready to include (font, math table) | ||
+ | β ββπ datasrc | Data source | ||
+ | β ββπ doc | Documentation | ||
+ | β ββπ lib | Static library binaries (perhaps one day...) | ||
+ | β ββπ script | Build Tool scripts | ||
+ | β ββπ src | Library sources (.c and .h) | ||
+ | ββπ projects | Programs (this is where you will create your own project) | ||
+ | β ββπ example | Example game | ||
+ | β ββπ samples | Sample programs (VDP, PSG, Sprite, ...) | ||
+ | β ββπ targets | Samples to test all target (ROM, DOS) | ||
+ | β ββπ template | MSX 1 template sample (can be use as base to create a new program) | ||
+ | β ββπ template_msx2 | MSX 2 template sample (can be use as base to create a new program) | ||
+ | ββπ tools | Tools | ||
+ | ββπ MSXtk | MSX tool kit utilities (MSXhex is used in the build process) | ||
+ | ββπ audio | Tools used with audio | ||
+ | ββπ build | Tools used by the [[Build tool]] | ||
+ | ββπ compress | Tools used to compress data | ||
+ | ββπ sdcc | SDCC (binaries for Windows and Linux, and z80 lib) | ||
+ | |||
+ | == How to... == | ||
+ | * [[Install|Install and setup MSXgl]] | ||
+ | * [[Create my first program]] |
Latest revision as of 08:51, 18 October 2024
MSXGL is a free and open source Game Library wrote in C and targeting MSX computers.
The goal of this library is to offer to C programmers, the whole set of functionalities to create a game with high performances.
Even if a C program can never be as efficient as a program written entirely in assembler, the goal is to try to get as close as possible.
To achieve this goal, the library is dynamically compiled to allow the user to configure the functionalities to best suit his needs.
Also, the most expensive features are written in assembler.
The other goal was to create a library that can be totally independent of the BIOS. This makes it much easier to use the 16K of page 0.
The library also provides interrupt handling code to create ROMs that always remain on page 0.
Many sample programs are available to demonstrate the different features of the library.
The Build Tool allows in 1 click to create a final program for a large number of target formats:
- Plain ROM from 8K to 64K (interrupt handler can be install in page 0),
- Mapped ROM from 64K to 4096K (ASCII-8, ASCII-16, Konami and Konami SCC mappers),
- MSX-DOS 1 or 2 binary program,
- BASIC binary program.
The library supports the following devices:
- Video: MSX1 (TMS9918), MSX2 (V9938), MSX2+ (V9958) and V9990.
- Audio: PSG (AY-3-8910), MSX-Music (OPLL), MSX-Audio and Konami SCC/SCC+.
- Input: Keyboard, Joystick, Mouse, Paddle and Ninja Tap.
- ROM mapper, slot manager, Real Time Clock (RP-5C01), ...
Here are also the supported audio formats:
- Arkos Tracker 2 (AKG, AKY and AKM)
- TriloTracker SCC
- Vortex Tracker II (PT3)
- WYZTracker (WYZ)
- ayFX
- VGM (for all supported audio chip)
- lVGM (a light-VGM format for PSG)
- PCM-Encoder (aka. Crystal clean PCM 8bit samples on the poor PSG)
Many thanks to the members of the MSX Ressource Center, MSX Village and all the Discord server members who have been very helpful.
The library is distribute under Creative Commons BY-SA license. Tools or sources from other authors could use other free license.
Directories
π MSXgl ββπ engine | MSXgl library β ββπ content | Data ready to include (font, math table) β ββπ datasrc | Data source β ββπ doc | Documentation β ββπ lib | Static library binaries (perhaps one day...) β ββπ script | Build Tool scripts β ββπ src | Library sources (.c and .h) ββπ projects | Programs (this is where you will create your own project) β ββπ example | Example game β ββπ samples | Sample programs (VDP, PSG, Sprite, ...) β ββπ targets | Samples to test all target (ROM, DOS) β ββπ template | MSX 1 template sample (can be use as base to create a new program) β ββπ template_msx2 | MSX 2 template sample (can be use as base to create a new program) ββπ tools | Tools ββπ MSXtk | MSX tool kit utilities (MSXhex is used in the build process) ββπ audio | Tools used with audio ββπ build | Tools used by the Build tool ββπ compress | Tools used to compress data ββπ sdcc | SDCC (binaries for Windows and Linux, and z80 lib)