Difference between revisions of "Samples"
From MSX Game Library
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− | == | + | == Core == |
− | + | === Hello World === | |
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{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Hello | |name=Hello | ||
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}} | }} | ||
− | + | === BIOS === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=BIOS | |name=BIOS | ||
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}} | }} | ||
− | + | === Clock === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Clock | |name=Clock | ||
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}} | }} | ||
− | + | === PSG === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=PSG | |name=PSG | ||
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}} | }} | ||
− | + | === System === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=System | |name=System | ||
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}} | }} | ||
− | + | == Render == | |
− | + | === Draw === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Draw | |name=Draw | ||
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}} | }} | ||
− | + | === Graph Mode 3 === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Graph Mode 3 | |name=Graph Mode 3 | ||
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}} | }} | ||
− | + | === Print === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Print | |name=Print | ||
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}} | }} | ||
− | + | === Sprite Mode 1 === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Sprite | |name=Sprite | ||
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}} | }} | ||
− | + | === Sprite Mode 2 === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Sprite | |name=Sprite | ||
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}} | }} | ||
− | + | === Software Sprite === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Software Sprite | |name=Software Sprite | ||
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}} | }} | ||
− | + | === Software Tile === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Software Tile | |name=Software Tile | ||
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}} | }} | ||
− | + | === Text === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Text | |name=Text | ||
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}} | }} | ||
− | + | === VDP Command === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=VDP | |name=VDP | ||
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}} | }} | ||
− | + | == Target format == | |
− | + | === Boot Disk === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Boot Disk | |name=Boot Disk | ||
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}} | }} | ||
− | + | === MSX-DOS === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=MSX-DOS | |name=MSX-DOS | ||
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}} | }} | ||
− | + | === MSX-DOS 2 === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=MSX-DOS 2 | |name=MSX-DOS 2 | ||
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}} | }} | ||
− | + | === Mapped ROM === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Mapped ROM | |name=Mapped ROM | ||
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}} | }} | ||
− | + | == Utilities == | |
− | + | === BASIC USR === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=BASIC USR | |name=BASIC USR | ||
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}} | }} | ||
− | + | === Compressor === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Compressor | |name=Compressor | ||
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}} | }} | ||
− | + | === Game === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Game | |name=Game | ||
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}} | }} | ||
− | + | === Math === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Math | |name=Math | ||
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}} | }} | ||
− | + | === Scrolling === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Scrolling | |name=Scrolling | ||
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}} | }} | ||
− | + | == Devices == | |
− | + | === Joystick === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Joystick | |name=Joystick | ||
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}} | }} | ||
− | + | === Keyboard === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Keyboard | |name=Keyboard | ||
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}} | }} | ||
− | + | === Mouse === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Mouse | |name=Mouse | ||
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}} | }} | ||
− | + | === Ninja Tap === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Ninja Tap | |name=Ninja Tap | ||
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}} | }} | ||
− | + | === ObsoNET === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=ObsoNET | |name=ObsoNET | ||
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}} | }} | ||
− | + | === PAC === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=PAC | |name=PAC | ||
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}} | }} | ||
− | + | === V9990 === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=V9990 | |name=V9990 | ||
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}} | }} | ||
− | + | == Audio Format == | |
− | + | === Arkos === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Arkos | |name=Arkos | ||
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}} | }} | ||
− | + | === ayFX === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=ayFX | |name=ayFX | ||
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}} | }} | ||
− | + | === lVGM === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Light VGM | |name=Light VGM | ||
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}} | }} | ||
− | + | === PCM-Encoder === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=PCM Encoder | |name=PCM Encoder | ||
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}} | }} | ||
− | + | === PCM Play === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=PCM Play | |name=PCM Play | ||
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}} | }} | ||
− | + | === PT3 === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=PT3 | |name=PT3 | ||
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}} | }} | ||
− | + | === Trilo Tracker SCC === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=Trilo Tracker SCC | |name=Trilo Tracker SCC | ||
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}} | }} | ||
− | + | === VGM === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=VGM | |name=VGM | ||
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}} | }} | ||
− | + | === WYZ === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=WYZ | |name=WYZ | ||
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}} | }} | ||
− | + | === WYZ2 === | |
{{SAMPLE_BOX | {{SAMPLE_BOX | ||
|name=WYZ2 | |name=WYZ2 | ||
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|file=s_wyz2.c | |file=s_wyz2.c | ||
|machine=MSX1 | |machine=MSX1 | ||
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|target=ROM_32K | |target=ROM_32K | ||
|ext= | |ext= |
Revision as of 22:22, 19 May 2023
Core
Hello World
BIOS

Program showing the use of default BIOS functions.


Clock

Program showing the use of the Real Time Clock (Ricoh RP-5C01) to get current time and save/load from CMOS memory.


PSG

Program showing the use of direct control over PSG sound chip.


System
Render
Draw

Program showing the use of Draw module with the MSX2 bitmap screen modes.


Graph Mode 3

Program showing the use of Screen 4 (aka Graph mode 3) with various configuration (including unofficial MSX configurations like "Screen 1.5").



Program showing the use of graphical print features (bitmap, sprite, effects, etc.).


Sprite Mode 1

Program showing the use of sprite mode 1 and a Sprite Attribute Table flip method to reduce sprite disappearance.


Sprite Mode 2

Program showing the use of sprite mode 2 and split screen to change VDP setting during screen rendering.
- Showcased modules:
- File: s_sprite.c
- State: ✔️ Functional


Software Sprite

Program showing the use of software sprite for all bitmap modes using VDP commands.
- Showcased modules:
- File: s_swsprt.c
- State: ✔️ Functional


Software Tile

Program showing the use of software tile mode for MSX2 bitmap modes (only Screen 5 & 8 has been tested).
- Showcased modules:
- File: s_swtile.c
- State: ✔️ Functional


Text

Program showing the use of print module with text modes (all MSX1 and MSX2 text/tiled mode).



VDP Command

Program showing the use of VDP command to draw several effect in all bitmap modes.
- Showcased modules:
- File: s_vdpcmd.c
- State: ✔️ Functional


Target format
Boot Disk

Program showing the use boot disk target format. The program will be start from disk without going through MSX-DOS but allow to use BDOS function.


MSX-DOS

Program showing the use of MSX-DOS 1 routines to load and display image from file.



MSX-DOS 2

Program showing the use of various MSX-DOS 2 routines to load and display image, get disk information or handle mapped memory.
- Showcased modules:
- dos (code)
- dos_mapper (code)
- File: s_dos2.c
- State: ✔️ Functional


Mapped ROM

Program showing usage of mapped ROM and segments switching.
- File: s_mapper.c
- State: ✔️ Functional
Utilities
BASIC USR

Program showing the creation of binary to be load and used from BASIC.



Compressor

Program showing the use several compression algorithms (RLEp, Bitbuster 1 & 2, ZX0 and Pletter).
- Showcased modules:
- File: s_zip.c
- State: ✔️ Functional


Game

Program showing the use of Game and Game pawn modules. The Game module offers state management while Game pawn allows to manage characters (display, animation, movement, collision, etc.)


Math

Program showing the use of mathematics pre-computed tables, pseudo-random generator and quick-computation functions.


Scrolling

Program showing the use of multi-directionnal tile-based scrolling and screen adjust register for smooth scrolling.
- Showcased modules:
- File: s_scroll.c
- State: ✔️ Functional


Devices
Joystick

Program showing the use of joystick and input manager.
- Showcased modules:
- input (code)
- input_manager (code)
- File: s_joystk.c
- State: ✔️ Functional


Keyboard

Program showing the use of keyboard and input manager.
- Showcased modules:
- input (code)
- input_manager (code)
- File: s_keybrd.c
- State: ✔️ Functional


Mouse

Program showing the use of mouse device on MSX and device detection.


Ninja Tap

Program showing the use of NinjaTap device to connect up to 8 joysticks on one MSX machine.
- Showcased modules:
- File: s_ntap.c
- State: ✔️ Functional



ObsoNET

Program showing the use of ObsoNET cartridge using network stack.
- Showcased modules:
- File: s_onet.c
- State: ❓ Partially functional


PAC

Program showing the use of PAC or FM-PAC to load/save data into SRAM.
- Showcased modules:
- File: s_pac.c
- State: ✔️ Functional



V9990

Program showing the use of Yamaha V9990 based video cartridge.



Audio Format
Arkos

Program showing the use of Arkos Tracker II's replayer.
- Showcased modules:
- File: s_arkos.c
- State: ✔️ Functional


ayFX

Program showing the use of ayFX's replayer.
- Showcased modules:
- File: s_ayfx.c
- State: ✔️ Functional


lVGM

Program showing the use of light-VGM's replayer (PSG).
- Showcased modules:
- File: s_lvgm.c
- State: ✔️ Functional


PCM-Encoder

Program showing the use of the PCM Encoder's replayer (aka. Crystal clean PCM 8bit samples on the poor PSG).
- Showcased modules:
- File: s_pcmenc.c
- State: ✔️ Functional


PCM Play

Program showing the use of the PCM Play's replayer.
- Showcased modules:
- File: s_pcmplay.c
- State: ✔️ Functional


PT3

Program showing the use of Vortex Tracker II's replayer.
- Showcased modules:
- File: s_pt3.c
- State: ✔️ Functional


Trilo Tracker SCC

Program showing the use of Trilo Tracker SCC's replayer.
- Showcased modules:
- File: s_trilo.c
- State: ✔️ Functional



VGM

Program showing the use of VGM's replayer (PSG, SCC, MSX-Music, MSX-Audio).
- Showcased modules:
- File: s_vgm.c
- State: ✔️ Functional





WYZ

Program showing the use of WYZ Tracker's replayer (version 0.3).
- Showcased modules:
- File: s_wyz.c
- State: ✔️ Functional


WYZ2

Program showing the use of WYZ Tracker's replayer (version 0.3 47d).
- Showcased modules:
- File: s_wyz2.c
- State: ✔️ Functional

