Difference between revisions of "MSXhex"
From MSX Game Library
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− | '''MSXhex''' is part of the [[Build tool]] process and convert .IHX files generated by SDCC into final binary file (.ROM, .COM or .BIN). | + | '''MSXhex''' is part of the [[Build tool]] process and convert .IHX files generated by the linker (SDCC) into final binary file (.ROM, .COM or .BIN). |
The tool handle [[Create a mapped ROM|ROM mapper]] segment merging to take advantage of SDCC segment definition syntax. | The tool handle [[Create a mapped ROM|ROM mapper]] segment merging to take advantage of SDCC segment definition syntax. |
Revision as of 08:30, 9 January 2024
MSXhex is part of the Build tool process and convert .IHX files generated by the linker (SDCC) into final binary file (.ROM, .COM or .BIN).
The tool handle ROM mapper segment merging to take advantage of SDCC segment definition syntax.
Command line options
MSXhex 0.1.5 - Convert Intel HEX file to binary -------------------------------------------------------------------------------- Usage: msxhex <inputfile> [options] Options: -o filename Output filename (default: use input filename with '.bin') -e ext Output filename extension (can't be use with -o) -s addr Starting address (default: 0) -l length Total data length (default: 0, means autodetect) -b length Bank size (default: 0, means don't use) -p value Pading value (default: 0xFF) -check Validate records -log Log records All integers can be decimal or hexadecimal starting with '0x'. One of the following named values can also be used: 1K, 2K, 4K, 8K, 16K, 24K, 32K, 48K, 64K, 128K, 256K, 512K, 1M, 2M, 4M, 8M, 16M, 32M, 64M