Difference between revisions of "Ressources"
From MSX Game Library
(→About the MSX) |
(→About MSXgl) |
||
| Line 4: | Line 4: | ||
** ''[https://jacco.ompf2.com/2023/09/14/writing-an-msx2-game-in-2023-part-1/ Writing an MSX2 game… in 2023 – PART 1]'' (using MSXgl) by Jacco Bikker. | ** ''[https://jacco.ompf2.com/2023/09/14/writing-an-msx2-game-in-2023-part-1/ Writing an MSX2 game… in 2023 – PART 1]'' (using MSXgl) by Jacco Bikker. | ||
** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish). | ** ''[https://www.youtube.com/watch?v=TJ7m68QkEbI Programming on MSXgl and V9990]'' by Andrés De Pedro (Spanish). | ||
| + | ** ''[https://moltsxalats.wixsite.com/fusionc/post/animations-with-the-msxgl-pawn-module Animations with the MSXgl Pawn Module]'' | ||
** Articles about MSXgl in Future Disk 48 & 49. | ** Articles about MSXgl in Future Disk 48 & 49. | ||
** ''[https://moltsxalats.wixsite.com/fusionc/es/post/msxgl-gu%C3%ADa-de-introducci%C3%B3n-y-migraci%C3%B3n MSXgl: Introduction and Migration Guide]'' by MoltSXalats (Spanish). | ** ''[https://moltsxalats.wixsite.com/fusionc/es/post/msxgl-gu%C3%ADa-de-introducci%C3%B3n-y-migraci%C3%B3n MSXgl: Introduction and Migration Guide]'' by MoltSXalats (Spanish). | ||
Revision as of 13:30, 7 January 2026
About MSXgl
- Articles:
- Let's Start Game Programming with MSXgl by HSK (Japanese).
- Writing an MSX2 game… in 2023 – PART 1 (using MSXgl) by Jacco Bikker.
- Programming on MSXgl and V9990 by Andrés De Pedro (Spanish).
- Animations with the MSXgl Pawn Module
- Articles about MSXgl in Future Disk 48 & 49.
- MSXgl: Introduction and Migration Guide by MoltSXalats (Spanish).
- Documentation:
- Source exemples:
- MSXgl's samples (open source)
- Crawlers (open source)
- Room 5 (open source)
- Peng Pong (open source)
About the MSX
- MSX Assembly Page's collection of online MSX resources by Grauw.
- MSX Resource Center's Programming wiki.
- MSX game creators:
- MSX game making-of:
- The Making Of Bombaman, Team Bomba (2003)
- Procedural Content Generation in XSPelunker, Santiago Ontañón (2017)
- Raycasting in Tales of Popolon, Santiago Ontañón (2017)
- Smooth Scroll in XRacing, Santiago Ontañón (2019)
- The Flag Effect in XRacing, Santiago Ontañón (2019)
- Quick Technical Overview of The Menace from Triton, Santiago Ontañón (2020)
- Making of DICED – Tournament, DefDanny (2022)
- Freedom Fighter smooth scrolling, Giuseppe Ettore "thegeps" Pintus (2022)
- Under The Hood - Lilly's Saga - The stones of Evergreen, Fabulous 8bit (2023)
Other C library
- Fusion-C 1.2 (C library for SDCC compiler).
- libmsx (C library for SDCC compiler).
- sdcc_stdio (stdio lib implementation for SDCC compiler for CP/M-80).