Difference between revisions of "Ressources"
From MSX Game Library
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== About the MSX development in general == | == About the MSX development in general == | ||
| − | * | + | * MSX Assembly Page by Grauw: |
** [https://map.grauw.nl/resources/ collection of online MSX resources] (BIOS, MSX-DOS, VDP...) | ** [https://map.grauw.nl/resources/ collection of online MSX resources] (BIOS, MSX-DOS, VDP...) | ||
** [https://map.grauw.nl/articles/ collection of articles about MSX programming] (tutorials and tips) | ** [https://map.grauw.nl/articles/ collection of articles about MSX programming] (tutorials and tips) | ||
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** [https://bengalack.blogspot.com/ Bengalack's blog] | ** [https://bengalack.blogspot.com/ Bengalack's blog] | ||
* MSX game making-of: | * MSX game making-of: | ||
| − | ** [https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman], Team Bomba (2003) | + | ** ''[https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman]'', Team Bomba (2003) |
| − | ** [https://santiontanon.blogspot.com/2017/09/procedural-content-generation-in.html Procedural Content Generation in XSPelunker], Santiago Ontañón (2017) | + | ** ''[https://santiontanon.blogspot.com/2017/09/procedural-content-generation-in.html Procedural Content Generation in XSPelunker]'', Santiago Ontañón (2017) |
| − | ** [https://santiontanon.blogspot.com/2017/09/raycasting-in-tales-of-popolon-msx.html Raycasting in Tales of Popolon], Santiago Ontañón (2017) | + | ** ''[https://santiontanon.blogspot.com/2017/09/raycasting-in-tales-of-popolon-msx.html Raycasting in Tales of Popolon]'', Santiago Ontañón (2017) |
| − | ** [https://santiontanon.blogspot.com/2019/04/smooth-scroll-in-xracing.html Smooth Scroll in XRacing], Santiago Ontañón (2019) | + | ** ''[https://santiontanon.blogspot.com/2019/04/smooth-scroll-in-xracing.html Smooth Scroll in XRacing]'', Santiago Ontañón (2019) |
| − | ** [https://santiontanon.blogspot.com/2019/02/the-flag-effect-in-xracing.html The Flag Effect in XRacing], Santiago Ontañón (2019) | + | ** ''[https://santiontanon.blogspot.com/2019/02/the-flag-effect-in-xracing.html The Flag Effect in XRacing]'', Santiago Ontañón (2019) |
| − | ** [https://santiontanon.blogspot.com/2020/10/quick-technical-overview-of-menace-from.html Quick Technical Overview of The Menace from Triton], Santiago Ontañón (2020) | + | ** ''[https://santiontanon.blogspot.com/2020/10/quick-technical-overview-of-menace-from.html Quick Technical Overview of The Menace from Triton]'', Santiago Ontañón (2020) |
| − | ** [http://defdanny.de/2022/10/22/making-of-diced-tournament Making of DICED – Tournament], DefDanny (2022) | + | ** ''[http://defdanny.de/2022/10/22/making-of-diced-tournament Making of DICED – Tournament]'', DefDanny (2022) |
| − | ** [https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling], Giuseppe Ettore "thegeps" Pintus (2022) | + | ** ''[https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling]'', Giuseppe Ettore "thegeps" Pintus (2022) |
| − | ** [https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen], Fabulous 8bit (2023) | + | ** ''[https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen]'', Fabulous 8bit (2023) |
== Other C library == | == Other C library == | ||
Revision as of 00:42, 8 January 2026
On this page you will find external information resources that can help you in the development of an MSX project.
About development using MSXgl
- Articles:
- Let's Start Game Programming with MSXgl by HSK (Japanese)
- Writing an MSX2 game… in 2023 – PART 1 (using MSXgl) by Jacco Bikker
- Programming on MSXgl and V9990 by Andrés De Pedro (Spanish)
- Articles about MSXgl in Future Disk 48 & 49
- MSXgl: Introduction and Migration Guide by MoltSXalats
- Animations with the MSXgl Pawn Module by MoltSXalats
- Source exemples:
- MSXgl's samples (open source)
- Crawlers (open source)
- Room 5 (open source)
- Peng Pong (open source)
About the MSX development in general
- MSX Assembly Page by Grauw:
- collection of online MSX resources (BIOS, MSX-DOS, VDP...)
- collection of articles about MSX programming (tutorials and tips)
- MSX Resource Center's Programming wiki
- MSX game creators:
- MSX game making-of:
- The Making Of Bombaman, Team Bomba (2003)
- Procedural Content Generation in XSPelunker, Santiago Ontañón (2017)
- Raycasting in Tales of Popolon, Santiago Ontañón (2017)
- Smooth Scroll in XRacing, Santiago Ontañón (2019)
- The Flag Effect in XRacing, Santiago Ontañón (2019)
- Quick Technical Overview of The Menace from Triton, Santiago Ontañón (2020)
- Making of DICED – Tournament, DefDanny (2022)
- Freedom Fighter smooth scrolling, Giuseppe Ettore "thegeps" Pintus (2022)
- Under The Hood - Lilly's Saga - The stones of Evergreen, Fabulous 8bit (2023)
Other C library
- Fusion-C 1.2 (C library for SDCC compiler).
- libmsx (C library for SDCC compiler).
- sdcc_stdio (stdio lib implementation for SDCC compiler for CP/M-80).