Difference between revisions of "Create my first program"
From MSX Game Library
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Rename <tt>template.c</tt> to <tt>mygame.c</tt>. | Rename <tt>template.c</tt> to <tt>mygame.c</tt>. | ||
− | == Setup | + | == Setup Build Tool == |
Edit <tt>build.bat</tt>: | Edit <tt>build.bat</tt>: | ||
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* Execute <tt>build.bat</tt>, check the <tt>emul\rom</tt> directory for <tt>mygame.rom</tt> and test it. | * Execute <tt>build.bat</tt>, check the <tt>emul\rom</tt> directory for <tt>mygame.rom</tt> and test it. | ||
− | == Change program == | + | == Setup program == |
+ | |||
+ | * <tt>msxgl_config.h</tt>... | ||
+ | |||
+ | == Change program content == | ||
TBC... | TBC... |
Revision as of 15:23, 16 January 2022
Contents
Test template program
First try to compile and run the template program:
- Go to MSXgl\projects\template
- Execute build.bat
- Go to MSXgl\projects\template\emul\rom, check if template.rom exists and try it on your MSX machine or emulator.
Note: If you have configured an emulator path in MSXgl\projects\default_config.cmd, you can edit build.bat and change "set DoRun=0" to "set DoRun=1" to allow auto-launch of the built program.
Create your project directory
Now that everything work well, let's create your own program.
You can sure start a new project from scratch, but for this example lets duplicate template directory an rename it mygame.
Rename template.c to mygame.c.
Setup Build Tool
Edit build.bat:
- Change ProjName to mygame.
- Set Machine to the version MSX hardware you want to support for your program. Let's say 2 for .
- Set Target to your target format. Let's say ROM_48K (ROM on page 0, 1 and 2 with page 1 & 2 selected at startup).
- If you have configured an emulator path in MSXgl\projects\default_config.cmd, set DoRun to 1 to allow auto-launch (easier to test your program).
- Execute build.bat, check the emul\rom directory for mygame.rom and test it.
Setup program
- msxgl_config.h...
Change program content
TBC...