Difference between revisions of "MSXmath"
From MSX Game Library
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== Command line options == | == Command line options == | ||
<syntaxhighlight lang="txt"> | <syntaxhighlight lang="txt"> | ||
| − | MSXmath 1. | + | MSXmath 1.7.1 - Mathematics table generator |
Usage: MSXmath [options] [tables] | Usage: MSXmath [options] [tables] | ||
Options: | Options: | ||
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cos Cosinus table [0:Pi*2] | cos Cosinus table [0:Pi*2] | ||
tan Tangente table [-Pi/2:Pi/2] | tan Tangente table [-Pi/2:Pi/2] | ||
| + | cot Cotangente table [-Pi/2:Pi/2] | ||
asin Arc-sinus table [-1:1] | asin Arc-sinus table [-1:1] | ||
acos Arc-cosinus table [-1:1] | acos Arc-cosinus table [-1:1] | ||
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log Natural logarithm (to the base e) | log Natural logarithm (to the base e) | ||
log10 Common logarithm (to the base 10) | log10 Common logarithm (to the base 10) | ||
| − | proj | + | hdx Hypotenuse length when dX=1 [0:Pi*2] |
| + | hdy Hypotenuse length when dY=1 [0:Pi*2] | ||
| + | proj N F 3d projection tables (N/F: near/far scale) | ||
rot Rotation vector table | rot Rotation vector table | ||
equa A B C D E Equation of type y=A+B*(C+x*D)^E | equa A B C D E Equation of type y=A+B*(C+x*D)^E | ||
map A B Map [0:num[ values to [A:B] space | map A B Map [0:num[ values to [A:B] space | ||
| + | muls Full 8-bit signed integer multiplication table (bytes should be 2 | ||
| + | mulu Full 8-bit unsigned integer multiplication table (bytes should be 2) | ||
| + | divs Full 8-bit signed integer division table | ||
| + | divu Full 8-bit unsigned integer division table | ||
Note: All number can be decimal or hexadecimal starting with '0x', '$' or '#'. | Note: All number can be decimal or hexadecimal starting with '0x', '$' or '#'. | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Category:Tool]][[Category:MSXtk]] | [[Category:Tool]][[Category:MSXtk]] | ||
Latest revision as of 17:35, 6 February 2025
MSXmath mathematics precomputed table generator (for trigonometry or custom operations).
Command line options
MSXmath 1.7.1 - Mathematics table generator
Usage: MSXmath [options] [tables]
Options:
-o <filename> Filename of the output file (default: use input filename with .h/.asm/.bin extension)
-num <N> Entries Number (Precision. Default=128)
-shift <S> Shift value (Fixed-point position. Default=4)
-bytes <B> Bytes Number (1: 8bits, 2: 16 bits, 4: 32 bits. Default=2)
-prefix <str> Table name prefix (0: Disable. Default=g_)
-format ? Output file format
auto Auto-detected using output file extension (default)
c C header file format
asm Assembler file format
bin Raw binary data file
-at X Data base address
-help Display this help
Tables:
sin Sinus table [0:Pi*2]
cos Cosinus table [0:Pi*2]
tan Tangente table [-Pi/2:Pi/2]
cot Cotangente table [-Pi/2:Pi/2]
asin Arc-sinus table [-1:1]
acos Arc-cosinus table [-1:1]
atan Arc-tangente table [-num:num]
sq Square table [0:1]
sqrt Square-root table [0:num]
pow A Power of A [0:num]
exp Exponential
log Natural logarithm (to the base e)
log10 Common logarithm (to the base 10)
hdx Hypotenuse length when dX=1 [0:Pi*2]
hdy Hypotenuse length when dY=1 [0:Pi*2]
proj N F 3d projection tables (N/F: near/far scale)
rot Rotation vector table
equa A B C D E Equation of type y=A+B*(C+x*D)^E
map A B Map [0:num[ values to [A:B] space
muls Full 8-bit signed integer multiplication table (bytes should be 2
mulu Full 8-bit unsigned integer multiplication table (bytes should be 2)
divs Full 8-bit signed integer division table
divu Full 8-bit unsigned integer division table
Note: All number can be decimal or hexadecimal starting with '0x', '$' or '#'.