Difference between revisions of "Resources"
From MSX Game Library
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* MSX Resource Center's [https://www.msx.org/wiki/Category:Programming Programming wiki] | * MSX Resource Center's [https://www.msx.org/wiki/Category:Programming Programming wiki] | ||
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* MSX game making-of: | * MSX game making-of: | ||
** ''[https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman]'', Team Bomba (2003) | ** ''[https://www.teambomba.net/bombaman/makingof.html The Making Of Bombaman]'', Team Bomba (2003) | ||
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** ''[https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling]'', Giuseppe Ettore "thegeps" Pintus (2022) | ** ''[https://thegeps.blogspot.com/2022/04/freedom-fighter-smooth-scrolling-eng.html Freedom Fighter smooth scrolling]'', Giuseppe Ettore "thegeps" Pintus (2022) | ||
** ''[https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen]'', Fabulous 8bit (2023) | ** ''[https://bengalack.blogspot.com/p/lillyparti.html Under The Hood - Lilly's Saga - The stones of Evergreen]'', Fabulous 8bit (2023) | ||
| + | * MSX game creators: | ||
| + | ** [https://santiontanon.blogspot.com/ Santiago Ontañón's blog] | ||
| + | ** [https://bengalack.blogspot.com/ Bengalack's blog] | ||
== About C development == | == About C development == | ||
Revision as of 21:58, 8 February 2026
On this page you will find external information resources that can help you in the development of an MSX project.
About development using MSXgl
- Articles:
- Let's Start Game Programming with MSXgl by HSK (Japanese)
- Writing an MSX2 game… in 2023 – PART 1 (using MSXgl) by Jacco Bikker
- Programming on MSXgl and V9990 by Andrés De Pedro (Spanish)
- Articles about MSXgl in Future Disk 48 & 49
- Articles by MoltSXalats:
- Source exemples:
- MSXgl's samples (open source)
- Crawlers (open source)
- Room 5 (open source)
- Peng Pong (open source)
About the MSX development in general
- MSX Assembly Page by Grauw:
- collection of online MSX resources (BIOS, MSX-DOS, VDP...)
- collection of articles about MSX programming (tutorials and tips)
- MSX Resource Center's Programming wiki
- MSX game making-of:
- The Making Of Bombaman, Team Bomba (2003)
- Procedural Content Generation in XSPelunker, Santiago Ontañón (2017)
- Raycasting in Tales of Popolon, Santiago Ontañón (2017)
- Smooth Scroll in XRacing, Santiago Ontañón (2019)
- The Flag Effect in XRacing, Santiago Ontañón (2019)
- Quick Technical Overview of The Menace from Triton, Santiago Ontañón (2020)
- Making of DICED – Tournament, DefDanny (2022)
- Freedom Fighter smooth scrolling, Giuseppe Ettore "thegeps" Pintus (2022)
- Under The Hood - Lilly's Saga - The stones of Evergreen, Fabulous 8bit (2023)
- MSX game creators:
About C development
- SDCC: SDCC Compiler User Guide
- Other C library:
- Fusion-C 1.2 (C library for SDCC compiler).
- libmsx (C library for SDCC compiler).
- sdcc_stdio (stdio lib implementation for SDCC compiler for CP/M-80).