Build tool
From MSX Game Library
The Build tool is the MSXGL script that will create your final program for MSX.
It is fully configurable by the user. For example, it is here that we can choose whether we want our game to be available in ROM, MSX-DOS or BASIC binary format. Or if our program should be MSX 1 compatible or only MSX 2+ for example.
The Build tool is written in JavaScript and executed via Node.js. All the programs needed to run the script are available in MSXgl and the user does not need to install anything.
Build tool is started from the project directory via a script that depends on the platform:
- On Windows, run build.bat,
- On Linux, run ./build.sh.
See the example or template project for an actual use case.
Contents
Configuration
The Build tool configuration's parameters are defined in the engine (engine/script/js/setup_global.js) and can be overwrite by the user at two levels:
- The default configuration (projects/default_config.js), commun for all the projects.
- The project configuration (projects/myProject/project_config.js), specific for a given project.
The value of the parameters redefined in a higher level replaces that of a lower level.
Some parameters can be overwrite as command-line parameters (see Command-line overwrite section).
The order of priority is: Command-line > Project config > Default config > Engine config.
Build parameters
Steps
DoClean: Clear all intermediate files and exit [type: boolean | default: false]
DoCompile: Compile all the project and engine source code. Generate all REL files [type: boolean | default: true]
DoMake: Link all the project and engine source code. Merge all REL into one IHX file [type: boolean | default: true]
DoPackage: Generate final binary file (boolean). Binarize the IHX file [type: boolean | default: true]
DoDeploy: Gathering of all files necessary for the program to work (boolean). Depends on the type of target [type: boolean | default: true]
DoRun: Start the program automatically at the end of the build [type: boolean | default: false]
Path
ProjDir: Project directory [type: string | default: ]
OutDir: Intermediate files directory [type: string | default: `${ProjDir}out/`]
RootDir: MSXgl root directory [type: string | default: ]
LibDir: Library directory [type: string | default: `${RootDir}engine/`]
ToolsDir: Tools directory [type: string | default: `${RootDir}tools/`]
Tools
Compiler: Path to the C compile program [type: string | default: `${ToolsDir}sdcc\bin\sdcc`]
Assembler: Path to the assembler program [type: string | default: `${ToolsDir}sdcc\bin\sdasz80`]
Linker: Path to the linker program [type: string | default: `${ToolsDir}sdcc\bin\sdcc`]
MakeLib: Path to the program to generate lib file [type: string | default: `${ToolsDir}sdcc\bin\sdar`;]
Hex2Bin: Path to IHX to binary convertor [type: string | default: `${ToolsDir}MSXtk\bin\MSXhex`]
MSXDOS: Path to the MSX-DOS files [type: string | default: `${ToolsDir}build\MSXDOS`]
DskTool: Path to the tool to generate DSK file [type: string | default: `${ToolsDir}build\DskTool\dsktool`]
Emulator: Path to the emulator to launch the project [type: string | default: ]
Debugger: Path to the debugger to test the project [type: string | default: ]
Project
ProjName: Project name. Will be use for output filename [type: string | default: ]
ProjModules: List of project modules to build. If empty, ProjName will be added [type: array | default: ]
ProjSegments: Project segments base name. ProjName will be used if not defined [type: string | default: ]
LibModules: List of library modules to build [type: array | default: ]
AddSources: Additional sources to be compiled and linked with the project [type: array | default: ]
Machine: Target MSX machine version [type: string | default: "1"]
1 MSX 1 2 MSX 2 12 MSX 1&2 (dual support) 2K Korean MSX 2 (SC9 support) 2P MSX 2+ TR MSX turbo R 3 MSX 3 (reserved)
Target: Target program format [type: string | default: "ROM_32K"]
BIN .bin BASIC binary program (8000h~) BIN_USR .bin BASIC USR binary driver (C000h~) ROM_8K .rom 8KB ROM in page 1 (4000h ~ 5FFFh) ROM_8K_P2 .rom 8KB ROM in page 2 (8000h ~ 9FFFh) ROM_16K .rom 16KB ROM in page 1 (4000h ~ 7FFFh) ROM_16K_P2 .rom 16KB ROM in page 2 (8000h ~ BFFFh) ROM_32K .rom 32KB ROM in page 1-2 (4000h ~ BFFFh) ROM_48K .rom 48KB ROM in page 0-2 (0000h ~ BFFFh). Pages 1-2 visible at start ROM_48K_ISR .rom 48KB ROM in page 0-2 (0000h ~ BFFFh). Pages 0-2 visible at start ROM_64K .rom 64KB ROM in page 0-3 (0000h ~ FFFFh). Pages 1-2 visible at start ROM_64K_ISR .rom 64KB ROM in page 0-3 (0000h ~ FFFFh). Pages 0-2 visible at start ROM_ASCII8 .rom 128KB ROM using ASCII-8 mapper ROM_ASCII16 .rom 128KB ROM using ASCII-16 mapper ROM_KONAMI .rom 128KB ROM using Konami mapper (8KB segments) ROM_KONAMI_SCC .rom 128KB ROM using Konami SCC mapper (8KB segments) DOS1 .com MSX-DOS 1 program (0100h~) No direct acces to Main-ROM DOS2 .com MSX-DOS 2 program (0100h~) No direct acces to Main-ROM DOS2_ARG .com [WIP] MSX-DOS 2 program (using command line arguments ; 0100h~) No direct acces to Main-ROM.
More detail: Targets
ROMSize: ROM mapper total size in KB. Must be a multiple of 8 or 16 depending on the mapper type (from 64 to 4096) [type: number | default: 128]
ROMDelayBoot: Postpone the ROM startup to let the other ROMs initialize like Disk controller or Network cartridge [type: boolean | default: false]
InstallRAMISR: Select RAM in slot 0 and install ISR there. For MSX with at least 64 KB of RAM [type: boolean | default: false]
CustomISR: Type of custom ISR to install. ISR is install in RAM or ROM depending on Target and InstallRAMISR parameters [type: string | default: "VBLANK"]
VBLANK V-blank handler VHBLANK V-blank and h-blank handler (V9938 or V9958) V9990 v-blank, h-blank and command end handler (V9990)
BankedCall: Use automatic banked call and trampoline functions (for mapped ROM) [type: boolean | default: false]
ForceRamAddr: Overwrite RAM starting address. For example. 0xE0000 for 8K RAM machine [type: number | default: 0]
DiskFiles: List of data files to copy to disk [type: array | default: ]
USRAddr: BASIC USR driver default address [type: number | default: 0xC000]
DOSParseArg: Parse MSX-DOS command-line arguments [type: boolean | default: true]
Signature
AppSignature: Add application signature to binary data [type: boolean | default: false]
AppCompany: Application company. Can be 2 character string or 16-bits integer [type: string/number | default: "GL"]
AppID: Application ID. Can be 2 character string or 16-bits integer (0~65535) [type: string/number | default: 0]
AppExtra: Application extra data. Comma-separated bytes starting with data size [type: array | default: ]
Note: See AppSignature and AppExtra for more details.
Make
BuildLibrary: Force to generate MSXgl static library even if 'msxgl.lib' already exist [type: bolean | default: true]
Debug: Prepare program for debug [type: boolean | default: false]
DebugSymbols: Move debug symbols to deployement folder [type: boolean | default: false]
AsmOptim: Assembler code optimizer ⚠️ WIP [type: string | default: "None"]
None Peep SDCC peep hole otpimizer MDL MDL z80 otpimizer
Optim: Code optimization priority [type: string | default: "Speed"]
Default Speed Size
CompileComplexity: Compile complexity. The higher the most optimized but the slowest to compile. Can be one of the predefine name or a integer [type: string/integer | default: "Default"]
Fast (2000) Default (3000) Optimized (50000) Ultra (200000) Insane (10000000)
CompileOpt: Additionnal compilation flag [type: string | default: ]
CompileSkipOld: Skip file if compiled data (REL) is newer than the source code [type: boolean | default: false]
LinkOpt: Additionnal link options [type: string | default: ]
BuildVersion: Automatic increment of build version in a header file [type: boolean | default: false]
Build Tool
Verbose: Activate verbose mode and get more build information [type: boolean | default: false]
LogStdout: Output build information to the standard console [type: boolean | default: true]
LogFile: Output build information to a log file [type: boolean | default: false]
LogFileName: Name of the log file [type: string | default: "log_YYYYMMDD_HHMMSS.txt"]
Emulator
General
EmulMachine: Force the MSX version of the emulated machine [type: boolean | default: true]
Emul60Hz: Force the emulated machine to be at 60 Hz [type: boolean | default: false]
EmulFullScreen: Force the emulator to start in fullscreen mode [type: boolean | default: false]
EmulMute: Disable emulator sound [type: boolean | default: false]
EmulDebug: Start emulator debugger with program launch [type: boolean | default: false]
EmulExtraParam: Emulator extra parameters to be add to command-line. Emulator sotfware specific [type: string | default: ]
Extensions
EmulSCC: Add SCC extension [type: boolean | default: false]
EmulMSXMusic: Add MSX-Music extension [type: boolean | default: false]
EmulMSXAudio: Add MSX-Audio extension [type: boolean | default: false]
EmulOPL4: Add OPL4 extension [type: boolean | default: false]
EmulPSG2: Add second PSG extension [type: boolean | default: false]
EmulV9990: Add V9990 video-chip extension [type: boolean | default: false]
Input
EmulPortA: Plug a virtual device into the joystick port A [type: string | default: ]
Joystick Keyboard (fake joystick) Mouse NinjaTap
EmulPortB: Plug a virtual device into the joystick port B [type: string | default: ]
Command-line overwrite
The followings parameters can be overwrite from command-line parameter when the Build tool script is invoked:
Parameter | Syntax | Desc. | Example |
---|---|---|---|
Target | target=XXX | Overwrite program target type | target=DOS1 (for MSX-DOS program) |
Machine | machine=XXX | Overwrite target machine | machine=2P (for MSX 2+ machine) |
ProjName | projname=XXX | Overwrite project name | projname=mygame |
ROMSize | romsize=XXX | Overwrite mapped-ROM size | romsize=256 (for 256 KB mapped-ROM) |
ROMDelayBoot | delay | Force the delay boot parameter to true | delay |
InstallRAMISR | ramisr | Force the install RAM ISR parameter (switch page 0 to RAM and intall ISR there) | ramisr |
Misc
Previously, the Build tool was written in Windows batch format. Here is a guide to convert the configuration files to use the new Build tool.